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- const {ccclass, property} = cc._decorator;
- import GameUtil from '../utils/util/GameUtil';
- @ccclass
- export default class Grass extends cc.Component
- {
- private index:number=0;
- public next=GameUtil.randomRange(60,500);
- protected update(dt: number): void {
- this.index++;
- if(this.index>this.next)
- {
- this.index=0;
- this.next=GameUtil.randomRange(600,1000);
- }
-
- if(this.index>this.next-5)
- {
- this.node.scale=1.2
- }
- else
- {
- this.node.scale=1;
- }
-
- }
- }
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