export default class GameUtil { public static randomRange(min,max) { return min+ Math.floor(Math.random()*(max-min)); } public static randomRangeSort(arr) { for(var i = 0,len = arr.length;i < len; i++ ) { var rand = GameUtil.randomRange(0,arr.length); var temp = arr[rand]; arr[rand] = arr[i]; arr[i] = temp; } } public static deleteValue(arr:Array,val:number) { for(let i = 0;i