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- "use strict";
- cc._RF.push(module, 'c3fcdYkt9FMtJg2+HeTUXjw', 'Opplvdai');
- // Script/Opplvdai.ts
- "use strict";
- var __extends = (this && this.__extends) || (function () {
- var extendStatics = function (d, b) {
- extendStatics = Object.setPrototypeOf ||
- ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
- function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };
- return extendStatics(d, b);
- };
- return function (d, b) {
- extendStatics(d, b);
- function __() { this.constructor = d; }
- d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
- };
- })();
- var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
- var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
- if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
- else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
- return c > 3 && r && Object.defineProperty(target, key, r), r;
- };
- Object.defineProperty(exports, "__esModule", { value: true });
- var Global_1 = require("./Global");
- var _a = cc._decorator, ccclass = _a.ccclass, property = _a.property;
- var Opplvdai = /** @class */ (function (_super) {
- __extends(Opplvdai, _super);
- function Opplvdai() {
- var _this = _super !== null && _super.apply(this, arguments) || this;
- /**
- * 落脚点类型 2:向右传送带
- */
- _this.KIND_FootHold = 2;
- /**
- * player是否落在落脚点上,默认false,没有
- */
- _this.isHold = false;
- _this.NodeH = 69;
- _this.GoUp = false;
- _this.main = null;
- /**
- * 落脚点对应动画
- */
- _this.Ani = null;
- _this.AniState = null;
- _this.gainSc = false;
- return _this;
- }
- Opplvdai.prototype.onLoad = function () {
- this.node.y = -500;
- this.node.x = (Math.random() * 2 - 1) * 140;
- this.Ani = this.node.getComponent(cc.Animation);
- this.AniState = this.Ani.play("Opplvdai");
- this.AniState.repeatCount = 100;
- this.AniState.speed = 2;
- };
- Opplvdai.prototype.start = function () {
- };
- Opplvdai.prototype.update = function (dt) {
- // console.log(Global.instance.CollisionFlag);
- var self = this;
- if (Global_1.default.instance.OverFlag) {
- self.enabled = false;
- }
- else {
- this.node.active = true;
- this.node.y += Global_1.default.instance.FHFallSpeed;
- if (this.node.isHold) {
- Global_1.default.instance.CollisionFlag = true;
- Global_1.default.instance.TheHolder = this.node;
- }
- if (this.node.y > 360) {
- if (this.node.isHold) {
- this.node.isHold = false;
- Global_1.default.instance.CollisionFlag = false;
- }
- this.node.destroy();
- }
- }
- };
- /**
- * 初始化函数
- * @param main 主场景
- */
- Opplvdai.prototype.init = function (main) {
- this.main = main;
- };
- /**
- * 获取落脚点类型
- */
- Opplvdai.prototype.getKind = function () {
- return this.KIND_FootHold;
- };
- Opplvdai.prototype.onCollisionEnter = function (other, self) {
- var rootself = this; //当前根节点
- if (rootself.GoUp) {
- return;
- }
- Global_1.default.instance.KIND_FootHold = this.KIND_FootHold;
- Global_1.default.instance.TheHolder = this.node;
- if (other.tag == 111) {
- console.log("我被撞到了");
- rootself.main.Score();
- rootself.gainSc = true;
- rootself.GoUp = true;
- return;
- }
- // this.main.Score();
- if (!Global_1.default.instance.CollisionFlag) {
- // console.log(other);
- // console.log("2检测到碰撞!!!");
- // console.log(self);
- // other.node.y = this.node.y+50;
- self.node.isHold = true;
- Global_1.default.instance.CollisionFlag = true;
- }
- };
- __decorate([
- property(Boolean)
- ], Opplvdai.prototype, "isHold", void 0);
- __decorate([
- property(Number)
- ], Opplvdai.prototype, "NodeH", void 0);
- Opplvdai = __decorate([
- ccclass
- ], Opplvdai);
- return Opplvdai;
- }(cc.Component));
- exports.default = Opplvdai;
- cc._RF.pop();
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