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- "use strict";
- cc._RF.push(module, 'bd769BizYREq7pMZmW+fkhf', 'Playcontroler');
- // Script/Playcontroler.ts
- "use strict";
- var __extends = (this && this.__extends) || (function () {
- var extendStatics = function (d, b) {
- extendStatics = Object.setPrototypeOf ||
- ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
- function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };
- return extendStatics(d, b);
- };
- return function (d, b) {
- extendStatics(d, b);
- function __() { this.constructor = d; }
- d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
- };
- })();
- var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
- var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
- if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
- else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
- return c > 3 && r && Object.defineProperty(target, key, r), r;
- };
- Object.defineProperty(exports, "__esModule", { value: true });
- var Global_1 = require("./Global");
- var _a = cc._decorator, ccclass = _a.ccclass, property = _a.property;
- var Playcontroler = /** @class */ (function (_super) {
- __extends(Playcontroler, _super);
- function Playcontroler() {
- // LIFE-CYCLE CALLBACKS:
- var _this = _super !== null && _super.apply(this, arguments) || this;
- // parent:cc.Node = null;
- _this.MainScene = null;
- return _this;
- }
- Playcontroler.prototype.onLoad = function () {
- cc.game.setFrameRate(59);
- // this.parent = this.node.parent;
- this.MainScene = Global_1.default.instance.getMN();
- };
- Playcontroler.prototype.start = function () {
- };
- Playcontroler.prototype.update = function (dt) {
- if (Global_1.default.instance.OverFlag) {
- this.enabled = false;
- }
- else {
- if (!Global_1.default.instance.CollisionFlag) {
- this.node.y -= Global_1.default.instance.InitSpeed;
- }
- else {
- var name = Global_1.default.instance.TheHolder.name;
- if (name == "") {
- return;
- }
- this.node.y = Global_1.default.instance.TheHolder.y
- + Global_1.default.instance.TheHolder.getComponent(name).NodeH - 5; //here ,this way isnot a good Processing method,should be optimizated
- }
- }
- if (Global_1.default.instance.CollisionWithDing) {
- this.node.stopAllActions();
- Global_1.default.instance.CollisionWithDing = false;
- Global_1.default.instance.CollisionFlag = false;
- }
- };
- /**
- * player与墙壁的碰撞检测
- * @param other 被撞物体
- * @param self 碰撞体
- */
- Playcontroler.prototype.onCollisionEnter = function (other, self) {
- var rootSelf = this;
- switch (other.node.name) {
- case "Bg_0CollisionR": {
- self.node.x = 180;
- break;
- }
- case "Bg_0CollisionL": {
- self.node.x = -180;
- break;
- }
- case "Bg_1CollisionR": {
- self.node.x = 180;
- break;
- }
- case "Bg_1CollisionL": {
- self.node.x = -180;
- break;
- }
- // case "tanhuang":{
- // if(other.node.x+75>self.node.x&&other.node.x-75<self.node.x){
- // let main = Global.instance.getMN();
- // main.getChildByName("output").getComponent(cc.Label).string = "tanhuang";
- // }
- // }
- case "ding": {
- Global_1.default.instance.CollisionWithDing = true;
- self.node.stopAllActions();
- rootSelf.LifeZero();
- Global_1.default.instance.CollisionFlag = false;
- self.node.getComponent(cc.BoxCollider).enabled = false;
- rootSelf.scheduleOnce(function (err) {
- self.node.getComponent(cc.BoxCollider).enabled = true;
- }, 0.3);
- break;
- }
- default: {
- // this.MainScene.getComponent("MainScene").Score();//得分
- break;
- }
- }
- };
- Playcontroler.prototype.LifeZero = function () {
- var main = Global_1.default.instance.getMN();
- var lifeChil = main.getChildByName("BgNode").getChildByName("LifeDing").children;
- var life = new Array();
- var lifeNum = 0;
- for (var i = 0; i < lifeChil.length; i++) {
- if (lifeChil[i].name == "lifeBG") {
- life.push(lifeChil[i]);
- }
- }
- for (var i = 0; i < life.length; i++) {
- if (life[i].active) {
- lifeNum++;
- }
- }
- if (lifeNum == 0) {
- return;
- }
- };
- Playcontroler = __decorate([
- ccclass
- ], Playcontroler);
- return Playcontroler;
- }(cc.Component));
- exports.default = Playcontroler;
- /**
- * 1.下落速度加快;
- * 2.玻璃:先停一会在碎掉;
- * 3.传送带速度快一点;
- * 4.
- */
- cc._RF.pop();
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