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- import Global from "./Global"
- import Http from "./Http";
- const {ccclass, property} = cc._decorator;
- @ccclass
- export default class MainScene extends cc.Component {
- @property(cc.Prefab)
- boli:cc.Prefab = null;
- @property(cc.Prefab)
- dici:cc.Prefab = null;
- @property(cc.Prefab)
- lvdai:cc.Prefab = null;
- @property(cc.Prefab)
- shandian:cc.Prefab = null;
- @property(cc.Prefab)
- tanhuang:cc.Prefab = null;
- @property(cc.Prefab)
- Opplvdai:cc.Prefab = null;
- @property(cc.Prefab)
- GD:cc.Prefab = null;
- @property(cc.Prefab)
- failure:cc.Prefab = null;
- @property(cc.Prefab)
- fuhuo:cc.Prefab = null;
- @property(cc.Node)
- Player:cc.Node = null;
- @property(cc.Node)
- FHolderNode:cc.Node = null;
- @property(cc.Node)
- Bg:cc.Node = null;
- @property(cc.Node)
- LifeDing:cc.Node = null;
- @property(cc.Button)
- LEFT:cc.Button = null;
- @property(cc.Button)
- RIGHT:cc.Button = null;
- @property(cc.Label)
- output:cc.Label = null;
-
- // LIFE-CYCLE CALLBACKS:
- /**
- * 上一个落脚点生成时间
- */
- private STime = 0;
- /**
- * 当前落脚点生成时间
- */
- private ETime = 0;
- /** Left*/
- private LkeyDown = false;
- /** Right*/
- private RkeyDown = false;
- /**the loght FootHolder F */
- private lightF = false;
- moveFalg = "";
- USERINFO = {
- userId:"",
- score:0,
- }
- onLoad () {
-
- var time = cc.sys.localStorage.getItem("hfsj");
-
- if( time == null || time == undefined || time == "")
- {
- cc.sys.localStorage.setItem("hfsj","99");
- }
-
- this.LifeDing.zIndex = 10;
- this.FHolderNode.zIndex = 9;
- Global.instance.setMN(this.node);
- this.STime = Date.now();
- let FHolder = cc.instantiate(this.GD);
- this.FHolderNode.addChild(FHolder,10,"GD");
- FHolder.getComponent("GD").init(this,1);
- FHolder.y = -150;
- let FHolder2 = cc.instantiate(this.lvdai);
- this.FHolderNode.addChild(FHolder2,10,"lvdai");
- FHolder2.getComponent("lvdai").init(this);
- FHolder2.y = -300;
- // let FHolder2 = cc.instantiate(this.tanhuang);
- // this.FHolderNode.addChild(FHolder2,10,"tanhuang");
- // FHolder2.getComponent("tanhuang").init(this);
- // FHolder2.y = -300;
- let FHolder3 = cc.instantiate(this.GD);
- this.FHolderNode.addChild(FHolder3,10,"GD");
- FHolder3.getComponent("GD").init(this,1);
- FHolder3.y = -450;
- // this.Player.active = false;
- this.Player.x = FHolder.x;
- // this.Player.y = FHolder.y+60;
- this.Player.zIndex = 11;
- for(let i=0;i<this.LifeDing.children.length;i++){
- if(this.LifeDing.children[i].name == "lifeBG"){
- if(!this.LifeDing.children[i].active){
- this.LifeDing.children[i].active = true;
- }
- Global.instance.reLife.push(this.LifeDing.children[i]);
- }
- }
- cc.director.getCollisionManager().enabled = true;
- // cc.director.getCollisionManager().enabledDebugDraw = true;
- cc.director.getCollisionManager().enabledDrawBoundingBox = false;
- }
-
- playtansound()
- {
- if( Global.instance.OverFlag == false )
- {
- cc.loader.loadRes("tan", cc.AudioClip, function (err, clip) {
- var audioID = cc.audioEngine.play(clip, false, 0.5);
- });
- }
-
-
-
- }
-
- playdeadsound()
- {
- cc.loader.loadRes("dead", cc.AudioClip, function (err, clip) {
- var audioID = cc.audioEngine.play(clip, false, 0.5);
- });
-
- }
- start () {
- }
- update (dt) {
- // console.log(Global.instance.CollisionFlag);
- this.MoveBg();
- Global.instance.moveSpeed = 1;
- let FHolder;
- if((this.ETime-this.STime)>(1200-(180*(Global.instance.FHFallSpeed-2)))){//控制落脚点之间的间距,间距144px
- this.STime = Date.now();
- if(!Global.instance.OverFlag){
- FHolder = this.FootHoldGenerator(null);
- // this.Score();
- }
- }
- this.FHolder();
- this.reduceLife();
- if(Global.instance.CollisionFlag){//左右传送带减速
- switch(Global.instance.KIND_FootHold){
- case 3:{
- this.Player.x += 2;
- break;
- }
- case 4:{
- this.Player.x -= 2;
- break;
- }
- case 7:{
- if(Global.instance.LorR==1){
- this.Player.x --;
- }
- else{
- this.Player.x ++;
- }
- break;
- }
- default:{
- break;
- }
- }
- }
- if(this.Player.x<-180){
- this.Player.x = -180;
- }
- if(this.Player.x>180){
- this.Player.x = 180;
- }
- if(this.Player.y<(-510)){
- for(let i=0;i<this.LifeDing.children.length;i++){
- if(this.LifeDing.children[i].name == "lifeBG"){
- this.LifeDing.children[i].active = false;
- }
- }
- this.gameOver();
- }
- if(Global.instance.reLife.length==0){
- this.gameOver();
- }
- this.ETime = Date.now();
- let AllChildren = new Array();
- let GDChildren = new Array();
- AllChildren = this.node.getChildByName("BgNode").getChildByName("FHolder").children;
- for(let i=0;i<AllChildren.length;i++){
- if(AllChildren[i].name=="GD"){
- GDChildren.push(AllChildren[i]);
- }
- }
- // cc.systemEvent.on(cc.SystemEvent.EventType.KEY_DOWN,this.onKeyDown,this);
- //cc.systemEvent.on(cc.SystemEvent.EventType.KEY_UP,this.onKeyUp,this);
- this.Listener();
-
-
- }
- Listener(){
- let btnClickArr = new Array(2);
- if(!this.LkeyDown){
- this.RIGHT.node.on(cc.Node.EventType.TOUCH_START,this.BtnTurnRight,this);
- this.RIGHT.node.on(cc.Node.EventType.TOUCH_MOVE,this.BtnTurnRight,this);
- this.RIGHT.node.on(cc.Node.EventType.TOUCH_CANCEL,this.onKeyUp,this);
- btnClickArr.push(this.RIGHT);
- this.RIGHT.node.on(cc.Node.EventType.TOUCH_END,()=>{
- this.onKeyUp;
- },this);
- }
- else{
- this.RIGHT.node.off(cc.Node.EventType.TOUCH_START,this.BtnTurnRight,this);
- this.RIGHT.node.off(cc.Node.EventType.TOUCH_MOVE,this.BtnTurnRight,this);
- this.RIGHT.node.off(cc.Node.EventType.TOUCH_CANCEL,this.onKeyUp,this);
- this.RIGHT.node.off(cc.Node.EventType.TOUCH_END,()=>{
- this.onKeyUp;
- },this);
- }
- if(!this.RkeyDown){
- this.LEFT.node.on(cc.Node.EventType.TOUCH_START,this.BtnTurnLeft,this);
- this.LEFT.node.on(cc.Node.EventType.TOUCH_MOVE,this.BtnTurnLeft,this);
- this.LEFT.node.on(cc.Node.EventType.TOUCH_CANCEL,this.onKeyUp,this);
- // btnClickArr.push(this.LEFT);
- this.LEFT.node.on(cc.Node.EventType.TOUCH_END,()=>{
- this.onKeyUp;
- },this);
- }
- else{
- this.LEFT.node.off(cc.Node.EventType.TOUCH_START,this.BtnTurnLeft,this);
- this.LEFT.node.off(cc.Node.EventType.TOUCH_MOVE,this.BtnTurnLeft,this);
- this.LEFT.node.off(cc.Node.EventType.TOUCH_CANCEL,this.onKeyUp,this);
- this.LEFT.node.off(cc.Node.EventType.TOUCH_END,()=>{
- this.onKeyUp;
- },this);
- }
- }
- StopAni(self){
- if(!Global.instance.AniFalg){
- let FHolder = self.node.getChildByName("BgNode").getChildByName("FHolder").children;
- let Fname;
- for(let i=0;FHolder.length;i++){
- if(i == FHolder.length-1){
- Global.instance.AniFalg = true;
- return;
- }
- Fname = FHolder[i].name;
- FHolder[i].getComponent(Fname).enabled = false;
- }
- }
- }
- /**
- * player 移出落脚点
- */
- FHolder(){
- let self = this
- let FHArray = this.FHolderNode.children;
- let Ani;//the Animation of Player when player fall down
- let Anistate;//the state of Ani;
- for(let i=FHArray.length-1;i>=0;i--){
- if(FHArray[i].isHold){
- // let nameNode:string = FHArray[i].name;
- if(self.Player.x>(FHArray[i].x+75)){
- Global.instance.CollisionFlag = false;
- FHArray[i].isHold = false;
- // this.Score();
- }
- else if(self.Player.x<(FHArray[i].x-75)){
- Global.instance.CollisionFlag = false;
- FHArray[i].isHold = false;
- // this.Score();
- }
- else{
- Global.instance.CollisionFlag = true;
- FHArray[i].isHold = true;
- }
- }
- }
- }
- /**
- * 移动背景,初始移动速度200px/s
- */
- MoveBg(){
- let Bg0 = this.Bg.getChildByName("Bg_0");
- let Bg1 = this.Bg.getChildByName("Bg_1");
- if(Global.instance.OverFlag){
- }
- else{
- Bg0.y+=Global.instance.FHFallSpeed+1;
- Bg1.y+=Global.instance.FHFallSpeed+1;
- if(Bg0.y>946){
- Bg0.y = -946;
- }
- if(Bg1.y>946){
- Bg1.y = -946;
- }
- }
-
- }
- /**
- * 生成落脚点
- */
- FootHoldGenerator(rtpe){
- let self = this;
- let Magnification = 0;
- let f = parseInt(self.LifeDing.getChildByName("Floor").getComponent(cc.Label).string);
- if(f<20){
- Magnification = 2
- }
- else if(f<40){
- Magnification = 4;
- }
- else if(f<60){
- Magnification = 6;
- }
- else if(f<80){
- Magnification = 8;
- }
- else{
- Magnification = 8;
- }
- let KindHolder = Math.ceil(Math.random()*Magnification);
- // KindHolder = 7;
- let FHolder;
- // KindHolder = Math.ceil(Math.random()*7);
-
-
- if( KindHolder == 3 || KindHolder == 4 )
- {
- let va = Math.random()*10;
-
- if( va >=1 && va < 4 )
- {
- KindHolder = 7;
- }else if( va >=4 && va < 10 )
- {
- KindHolder = 5;
- }
- //KindHolder = 5;
- console.log("KindHolder gb: " + KindHolder);
- }
-
-
- if( rtpe != null )
- {
- KindHolder = rtpe;
- console.log("KindHolder gb2: " + KindHolder);
- }
-
- this.ETime = Date.now();
- switch(KindHolder){
- case 1:{
- FHolder = cc.instantiate(self.GD);
- self.FHolderNode.addChild(FHolder,5,"GD");
- FHolder.getComponent("GD").init(self,1);
- FHolder.isHold = false;
- // console.log("产生第一种落脚点");
- break;
- }
- case 2:{
- FHolder = cc.instantiate(self.GD);
- self.FHolderNode.addChild(FHolder,5,"GD");
- FHolder.getComponent("GD").init(self,7);
- FHolder.isHold = false;
- /*self.FootHoldGenerator();
- FHolder = cc.instantiate(self.tanhuang);
- self.FHolderNode.addChild(FHolder,5,"tanhuang");
- FHolder.getComponent("tanhuang").init(self);
- FHolder.isHold = false;
- // // console.log("产生第五种落脚点");
- // break;*/
- break;
- }
- case 3:{
- FHolder = cc.instantiate(self.lvdai);
- self.FHolderNode.addChild(FHolder,5,"lvdai");
- FHolder.getComponent("lvdai").init(self);
- FHolder.isHold = false;
- // console.log("产生第二种落脚点");
- console.log( " 创建滚动 " );
- break;
- }
- case 4:{
- FHolder = cc.instantiate(self.lvdai);
- self.FHolderNode.addChild(FHolder,5,"lvdai");
- FHolder.getComponent("lvdai").init(self);
- FHolder.isHold = false;
- // console.log("产生第五种落脚点");
- console.log( " 创建滚动1 " );
- break;
- }
- case 5:{
- FHolder = cc.instantiate(self.boli);
- self.FHolderNode.addChild(FHolder,5,"boli");
- FHolder.getComponent("boli").init(self);
- FHolder.isHold = false;
- // console.log("产生第三种落脚点");
- break;
- }
- case 6:{
- FHolder = cc.instantiate(self.dici);
- self.FHolderNode.addChild(FHolder,5,"dici");
- FHolder.getComponent("dici").init(self);
- FHolder.isHold = false;
- // console.log("产生第四种落脚点");
- break;
- }
- case 7:{
- FHolder = cc.instantiate(self.GD);
- self.FHolderNode.addChild(FHolder,5,"GD");
- FHolder.getComponent("GD").init(self,7);
- FHolder.isHold = false;
- break;
- }
- case 8:{
- if(self.lightF){
- self.lightF = false;
- self.FootHoldGenerator(null);
- break;
- }
- FHolder = cc.instantiate(self.shandian);
- self.FHolderNode.addChild(FHolder,5,"shandian");
- FHolder.getComponent("shandian").init(self);
- FHolder.isHold = false;
- self.lightF = true;
- break;
- }
- // default:{
- // FHolder = cc.instantiate(self.GD);
- // self.FHolderNode.addChild(FHolder,5,"GD");
- // FHolder.getComponent("GD").init(self);
- // FHolder.getComponent("GD").enabled = true;
- // FHolder.getComponent("MoveGD").init(self);
- // FHolder.getComponent("MoveGD").enabled = false;
- // FHolder.isHold = false;
- // // console.log("默认产生第一种落脚点");
- // }
- // break;
- }
- return FHolder;
- }
- /**
- * 按钮触发,向左,长按事件
- */
- BtnTurnLeft(event){
- let self = this;
- if(self.RkeyDown){
- return;
- }
- else{
- self.LkeyDown = true;
- self.RkeyDown = false;
- this.BtnLorR(event);
- }
- }
- /**
- * 按钮触发,向右,长按事件,长按响应未解决
- */
- BtnTurnRight(event){
- let self = this;
- if(self.LkeyDown){
- return;
- }
- else{
- self.LkeyDown = false
- self.RkeyDown = true;
- this.BtnLorR(event);
- }
- }
- /**
- * btn触发事件
- * @param event 按钮触发事件
- */
- BtnLorR(event){
- let self = this;
- Global.instance.moveSpeed = 1;
- let schedule = cc.director.getScheduler();
- let stand = self.Player.getChildByName("stand");
- let runRight = self.Player.getChildByName("runRight");
- let run = self.Player.getChildByName("run");
- let Ani;//the animation of player
- let Anistate;//the Ani's state
- let Anistring;//the name of Ani
- let moveByTime = 1;
- let scheduleState:boolean = false;//the schedule's state
- let schedulePause:boolean = true;
- let target:cc.Button = null;//the target which is binged to schedule
- let moveByDes = Global.instance.moveSpeed*120+40;
- if(self.LkeyDown){
- target = self.LEFT;
- moveByTime = 1;
- moveByDes = -moveByDes;
- scheduleState = schedule.isScheduled(func,target);
- // self.output.getComponent(cc.Label).string = Anistring;
- schedulePause = schedule.isTargetPaused(target);
- Ani = run.getComponent(cc.Animation);
- Anistring = "run";
- stand.active = false;
- runRight.active = false;
- run.active = true;
- // self.output.getComponent(cc.Label).string = Anistring;
- if(!Global.instance.CollisionFlag){
- moveByTime = 1;
- }
- else{
- switch(Global.instance.KIND_FootHold){
- case 2:{
- moveByTime = 4.1;
- self.output.getComponent(cc.Label).string = Global.instance.KIND_FootHold+"2";
- break;
- }
- case 5:{
- moveByTime = 3.9;
- // self.output.getComponent(cc.Label).string = Global.instance.KIND_FootHold+"5";
- break;
- }
- };
- }
- }
- if(self.RkeyDown){
- target = self.RIGHT;
- moveByTime = 1;
- moveByDes = moveByDes;
- scheduleState = schedule.isScheduled(func,target);
- // self.output.getComponent(cc.Label).string = Anistring;
- schedulePause = schedule.isTargetPaused(target);
- Ani = runRight.getComponent(cc.Animation);
- Anistring = "runR";
- stand.active = false;
- runRight.active = true;
- run.active = false;
- // self.output.getComponent(cc.Label).string = Anistring;
- if(!Global.instance.CollisionFlag){
- moveByTime = 1;
- }
- else{
- switch(Global.instance.KIND_FootHold){
- case 2:{
- moveByTime = 4.1;
- // self.output.getComponent(cc.Label).string = Global.instance.KIND_FootHold+"2";
- break;
- }
- case 5:{
- moveByTime = 3.9;
- // self.output.getComponent(cc.Label).string = Global.instance.KIND_FootHold+"5";
- break;
- }
- };
- }
- }
-
- let funcFlag = false;
- switch(event.type){
- case "touchstart":{
- if(!(self.moveFalg.length==0)){
- break;
- }
- self.moveFalg = "touchstart";
- if(!scheduleState){
- // self.output.getComponent(cc.Label).string = movefalg;
- schedule.schedule(func,target,0);
- };
- if(schedulePause){
- schedule.resumeTarget(target);
- };
- break;
- }
- case "touchmove":{
- if(!(self.moveFalg.length==0)){
- break;
- }
- self.moveFalg = "touchmove";
- // self.output.getComponent(cc.Label).string = movefalg;
- if(!scheduleState){
- schedule.schedule(func,target,0);
- };
- if(schedulePause){
- schedule.resumeTarget(target);
- };
- break;
- }
- case "touchcancel":{
- break;
- }
- case "touchend":{
- // self.output.getComponent(cc.Label).string = "touchend";
- schedule.pauseTarget(target);
- self.Player.stopAllActions();
- Ani.stop(Anistring);
- moveByTime = 1;
- moveByDes = Global.instance.moveSpeed*120+40;
- switch(Anistring){
- case "run":{
- run.active = false;
- runRight.active = false;
- stand.active = true;
- self.LkeyDown = false;
- self.RkeyDown = false;
- moveByDes = Global.instance.moveSpeed/2;
- break;
- }
- case "runR":{
- run.active = false;
- runRight.active = false;
- stand.active = true;
- self.LkeyDown = false;
- self.RkeyDown = false;
- moveByDes = Global.instance.moveSpeed/2;
- break;
- }
- }
- funcFlag = false;
- self.moveFalg = "";
- break;
- }
- }
- function func(){
- if(funcFlag){
- return;
- }
- if(Global.instance.CollisionFlag){
- moveByTime = 1;
- }
- let spawn = cc.spawn(cc.callFunc(function(){
- self.Player.runAction(cc.moveBy(moveByTime,moveByDes,0));
- }),cc.callFunc(function(){
- Anistate = Ani.play(Anistring);
- Anistate.speed = 1;
- Anistate.repeatCount = 100;
- Anistate = Ani.playAdditive(Anistring);
- }))
- self.Player.runAction(spawn);
- funcFlag = true;
- }
- }
- /**
- * 返回键监听
- * @param event 按下返回键退出游戏
- */
-
- AniPlayer(Ani,Anistate,moveByTime,moveByDes,Key,AniName,self?){
- Ani = Key.getComponent(cc.Animation);
- let spawn = cc.spawn(cc.callFunc(function(){
- self.Player.runAction(cc.moveBy(moveByTime,moveByDes,0));
- }),cc.callFunc(function(){
- Anistate = Ani.play(AniName);
- Anistate.speed = 2;
- Anistate.repeatCount = 100;
- }))
- self.Player.runAction(spawn);
- if(!Ani.state){
- let spawn2 = cc.spawn(cc.callFunc(function(){
- self.Player.runAction(cc.moveBy(moveByTime,moveByDes,0));
- }),cc.callFunc(function(){
- Anistate = Ani.play(AniName);
- Anistate.speed = 2;
- Anistate.repeatCount = 100;
- }))
- self.Player.runAction(spawn2);
- }
- }
- /**
- * 抬起动画停止
- * @param event 抬起左右键触发
- */
- onKeyUp(event){
- let self = this;
- self.LkeyDown = false;
- this.RkeyDown = false;
- self.Player.stopAllActions();
- let stand = this.Player.getChildByName("stand");
- let runRight = this.Player.getChildByName("runRight");
- let run = this.Player.getChildByName("run");
- stand.active = true;
- run.active = false;
- runRight.active = false;
- }
-
- /**
- * gameover
- */
- gameOver(){
- let self = this;
- self.Player.stopAllActions();
- Global.instance.CollisionFlag = false;
- // self.Player.getComponent(cc.BoxCollider).enabled = false;
- self.Player.getComponent("Playcontroler").enabled = false;
- try {
- self.Player.getComponent(cc.Animation).stop();
- } catch (error) {
- self.node.getChildByName("output").getComponent(cc.Label).string = error;
- }
- self.Player.getChildByName("stand").active = true;
- self.Player.getChildByName("runRight").active = false;
- self.Player.getChildByName("run").active = false;
- self.Player.y-=Global.instance.InitSpeed;
- let AllFH = self.node.getChildByName("BgNode").getChildByName("FHolder").children;
- for(let i=0;i<AllFH.length;i++){
- let FHNA = AllFH[i].name;
- AllFH[i].getComponent(FHNA).enabled = false;
- AllFH[i].isHold = false;
- if(FHNA =="GD"){
- AllFH[i].getChildByName("gd").getComponent("CliGD").enabled = false;
- }
- }
- self.StopAni(self);
- let failure;
- let Ani;
- let Anistate;
- let BestScore
- let thisScore;
- let lessScore;
- let Score;
- let fuhuo;
- let FAni;
- let FAnistate;
- self.LEFT.node.active = false;
- self.RIGHT.node.active = false;
- failure = cc.instantiate(self.failure);
- fuhuo = cc.instantiate(self.fuhuo);
- let fhuoBtnRank = fuhuo.getChildByName("cd").getChildByName("RankScene").getComponent(cc.Button);
- let fhuoBtnreGame = fuhuo.getChildByName("zl").getChildByName("rePlay").getComponent(cc.Button);
- let fhuoBtnFhuo = fuhuo.getChildByName("fh").getChildByName("rePlay").getComponent(cc.Button);
- let RankEventHandler = new cc.Component.EventHandler();
- let reGameEventHandler = new cc.Component.EventHandler();
- let FhuoEventHandler = new cc.Component.EventHandler();
- //open the ranking
- RankEventHandler.target = self.node;
- RankEventHandler.component = "MainScene";
- RankEventHandler.handler = "FBtnCB_Rank";
- RankEventHandler.customEventData = null;
- fhuoBtnRank.clickEvents.push(RankEventHandler);
- //replay
- reGameEventHandler.target = self.node;
- reGameEventHandler.component = "MainScene";
- reGameEventHandler.handler = "restart";
- reGameEventHandler.customEventData = null;
- fhuoBtnreGame.clickEvents.push(reGameEventHandler);
- //fh立即复活会有其他功能暂时用重新开始代替
- FhuoEventHandler.target = self.node;
- FhuoEventHandler.component = "MainScene";
- FhuoEventHandler.handler = "FBtnCB_rePlay";
- FhuoEventHandler.customEventData = null;
- fhuoBtnFhuo.clickEvents.push(FhuoEventHandler);
- if(!Global.instance.OverFlag){
- Global.instance.OverFlag = true;
- self.StoregeScore();
- // self.UpdateScore();
- failure.y = -20;
- fuhuo.y = 0;
- thisScore = parseInt(self.LifeDing.getChildByName("Floor").getComponent(cc.Label).string);
- lessScore = failure.getChildByName("jl").getChildByName("LessScore");
- BestScore = Global.instance.getLocalScore().BestScore;
-
- Global.instance.GetUSer().score = BestScore;
- self.UpLoadScore();
- if(BestScore - thisScore<=0){
- failure.getChildByName("jl").active = false;
- }
- else{
- lessScore.getComponent(cc.Label).string = (BestScore - thisScore).toString();
- }
- Score = failure.getChildByName("cj").getChildByName("Score");
- self.node.addChild(failure);
- self.node.addChild(fuhuo);
- Score.getComponent(cc.Label).string = self.LifeDing.getChildByName("Floor").getComponent(cc.Label).string;
- Ani = failure.getComponent(cc.Animation);//the animation of failure;
- FAni = fuhuo.getComponent(cc.Animation);
- Anistate = Ani.play("shibai");//the state of Ani;
- Anistate.speed = 1;
- Anistate.repeatCount = 1;
- }
- else{
- return;
- }
-
- self.playdeadsound();
- console.log("游戏结束!!!");
- }
- /**
- * 复活按钮的回调函数:打开排行榜
- */
- FBtnCB_Rank(self?){
- this.destroy();
- cc.director.loadScene("EndScene");
- }
- /**
- * 复活按钮的回调函数:立即复活
- */
- FBtnCB_rePlay(){
- cc.sys.localStorage.setItem("hfsj","99");
- let self = this;
- Global.instance.OverFlag = false;
- Global.instance.AniFalg = false;
- Global.instance.LorR = 0;
- Global.instance.InitSpeed = 8.5;
- Global.instance.moveSpeed = 1;
- // Global.instance.FHFallSpeed = 2;
- Global.instance.CollisionFlag = false;
- Global.instance.CollisionWithDing = false;
- Global.instance.TheHolder = null;
- Global.instance.KIND_FootHold = 0;
- // this.RIGHT.node.off(cc.Node.EventType.TOUCH_START,this.BtnTurnRight,this);
- // this.RIGHT.node.off(cc.Node.EventType.TOUCH_MOVE,this.BtnTurnRight,this);
- // this.RIGHT.node.off(cc.Node.EventType.TOUCH_CANCEL,this.onKeyUp,this);
- this.LEFT.node.active = true;
- this.RIGHT.node.active = true;
- this.LkeyDown = false;
- this.RkeyDown = false;
- this.moveFalg = "";
- this.Player.y = 300;
- this.Player.x = 0;
- this.Player.getComponent("Playcontroler").enabled = true;
- this.Player.getComponent(cc.BoxCollider).enabled = true;
- let AllFH = this.node.getChildByName("BgNode").getChildByName("FHolder").children;
- this.node.getChildByName("SB").destroy();
- this.node.getChildByName("fuhuo1").destroy();
- for(let i=0;i<this.LifeDing.children.length;i++){
- //for(let i=0;i<2;i++){
- if(this.LifeDing.children[i].name == "lifeBG"){
- if(!this.LifeDing.children[i].active){
- this.LifeDing.children[i].active = true;
- }
- Global.instance.reLife.push(this.LifeDing.children[i]);
- }
- }
- this.Player.getComponent(cc.BoxCollider).enabled = false;
- for(let i=0;i<AllFH.length;i++){
- AllFH[i].destroy();
- }
- let F = this.FootHoldGenerator(1);
- F.y = -380;
- this.scheduleOnce(()=>{
- self.Player.getComponent(cc.BoxCollider).enabled = true;
- },0.5);
- }
- /**
- * restart
- */
- restart(){
- this.destroy();
- cc.director.loadScene("MainScene");
- cc.director.resume();
- Global.instance.OverFlag = false;
- Global.instance.AniFalg = false;
- Global.instance.LorR = 0;
- Global.instance.InitSpeed = 8.5;
- Global.instance.moveSpeed = 1;
- Global.instance.FHFallSpeed = 2;
- Global.instance.CollisionFlag = false;
- Global.instance.CollisionWithDing = false;
- Global.instance.TheHolder = null;
- Global.instance.KIND_FootHold = 0;
- // this.RIGHT.node.off(cc.Node.EventType.TOUCH_START,this.BtnTurnRight,this);
- // this.RIGHT.node.off(cc.Node.EventType.TOUCH_MOVE,this.BtnTurnRight,this);
- // this.RIGHT.node.off(cc.Node.EventType.TOUCH_CANCEL,this.onKeyUp,this);
- this.LEFT.node.active = true;
- this.RIGHT.node.active = true;
- this.LkeyDown = false;
- this.RkeyDown = false;
- // this.moveFalg = "";
- this.Player.y = 300;
- // this.Score();
- }
- /**
- * 受到伤害,命数减一
- */
- reduceLife(){
- let self = this;
- let Ls = new Array();
- let reLCount=0;
- let FHolder = self.node.getChildByName("BgNode").getChildByName("FHolder").children;
- for(let i=0;i<FHolder.length;i++){
- if(FHolder[i].isHold){
- if(!Global.instance.CollisionFlag){
- FHolder[i].isHold = false;
- let box = FHolder[i].getComponent(cc.BoxCollider);
- box.enabled = false;
- }
- }
- }
-
- //
-
- for(let i=self.LifeDing.children.length-1;i>=0;i--){
- if(self.LifeDing.children[i].name=="lifeBG"){
- if(Global.instance.Injured||Global.instance.CollisionWithDing){
- if(self.LifeDing.children[i].active){
- self.LifeDing.children[i].active = false;
- Global.instance.Injured = false;
- Global.instance.CollisionFlag = false;
- Global.instance.CollisionWithDing = false;
- }
- }
- Ls.push(self.LifeDing.children[i]);
- }
- }
-
- Global.instance.reLife = [];
- for(let i=0;i<Ls.length;i++){
- if(Ls[i].active){
- Global.instance.reLife.push(Ls[i]);//player剩余的命数
- }
- }
- //
-
- var time = cc.sys.localStorage.getItem("hfsj");
- //console.log( time + "当前血 : " + Global.instance.reLife.length);
- if( Global.instance.reLife.length < 3 )
- {
-
- if( time==99 )
- {
- let time = Math.floor(Date.now() / 1000);
- cc.sys.localStorage.setItem("hfsj",time);
- }else
- {
- let time = Math.floor(Date.now() / 1000);
- let timlod = parseInt( cc.sys.localStorage.getItem("hfsj") );
- let sub = time -timlod;
-
- if( sub >=20 )
- {
- let sizes = Global.instance.reLife.length+2;
- Global.instance.reLife = [];
- for(let i=0;i<sizes;i++){
- if(this.LifeDing.children[i].name == "lifeBG"){
- if(!this.LifeDing.children[i].active){
- this.LifeDing.children[i].active = true;
- }
- Global.instance.reLife.push(this.LifeDing.children[i]);
- // console.log("push --------------" + i);
- }
- }
- cc.sys.localStorage.setItem("hfsj",time);
- // console.log(sizes + "恢复血+1---------------------------------------" + Global.instance.reLife.length);
- }
- }
-
-
- }else
- {
- cc.sys.localStorage.setItem("hfsj","99");
- }
-
- }
- /**
- * 每下落一层,分数加一。
- */
- Score(){
- let self = this.node;
- let scLabel = this.LifeDing.getChildByName("Floor").getComponent(cc.Label);
- let sc = parseInt(scLabel.string);
- if(!Global.instance.OverFlag){
- sc = sc+1;
- }
- this.playtansound();
- console.log("打印一下");
- scLabel.string = sc.toString();
- let lv = Math.ceil(sc/50);
- if(lv>Global.instance.LevelAddFlag){
- Global.instance.LevelAddFlag = lv;
- Global.instance.InitSpeed+=0.25;//每下落50层,player下落速度加0.25
- Global.instance.FHFallSpeed+=1;//没下落50层,落脚点下落速度加快0.5.
- }
- }
- /**
- * 本地分数存储
- */
- StoregeScore(){
- let self = this;
- let localS = Global.instance.getLocalScore();//the temp of local score;
- let CurrentScore = parseInt(
- this.LifeDing.getChildByName("Floor").getComponent(cc.Label).string);
- Global.instance.getLocalScore().CurrentScore = CurrentScore;
- if(CurrentScore>localS.ThirdScore){
- if(CurrentScore>localS.SecondScore){
- if(CurrentScore>localS.BestScore){
- localS.BestScore = CurrentScore;
- return;
- }
- localS.SecondScore = CurrentScore;
- }
- localS.ThirdScore = CurrentScore;
- }
- }
- /**
- * upload the best score
- */
- UpLoadScore(){
- let self = this;
- let tmp = Global.instance.GetUSer();
- /* Http.sendRequest("/updateScore",tmp,function(msg){
- let x = msg;
- if(msg.code!=0){
- Global.instance.NetStatus = false;
- }
- let ux = {
- userId:'',
- }
- console.log(x);
- ux.userId = Global.instance.GetUSer().userId;
- Http.sendRequest("/rank",ux,function(mmsg){
- console.log("------------------3");
- let MM = JSON.parse(mmsg.msg);
- console.log(MM);
- if(Global.instance.GetR()==null||Global.instance.GetR().rank==undefined||Global.instance.GetR().rank<MM.my.rank){
- Global.instance.SetR(MM.my.rank);
- Global.instance.setRemoteScore(MM.other);
- }
- });
- });*/
- }
-
- }
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