Playcontroler.ts 3.4 KB

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  1. import Global from "./Global";
  2. const {ccclass, property} = cc._decorator;
  3. @ccclass
  4. export default class Playcontroler extends cc.Component {
  5. // LIFE-CYCLE CALLBACKS:
  6. // parent:cc.Node = null;
  7. MainScene:cc.Component = null;
  8. onLoad () {
  9. // this.parent = this.node.parent;
  10. this.MainScene = Global.instance.getMN();
  11. }
  12. start () {
  13. }
  14. update (dt) {
  15. if(Global.instance.OverFlag){
  16. this.enabled = false;
  17. }
  18. else{
  19. if(!Global.instance.CollisionFlag){
  20. this.node.y -= Global.instance.InitSpeed;
  21. }
  22. else{
  23. let name = Global.instance.TheHolder.name;
  24. if(name == ""){
  25. return;
  26. }
  27. this.node.y = Global.instance.TheHolder.y
  28. + Global.instance.TheHolder.getComponent(name).NodeH-10;//here ,this way isnot a good Processing method,should be optimizated
  29. }
  30. }
  31. if(Global.instance.CollisionWithDing){
  32. this.node.stopAllActions();
  33. Global.instance.CollisionWithDing = false;
  34. Global.instance.CollisionFlag = false;
  35. }
  36. }
  37. /**
  38. * player与墙壁的碰撞检测
  39. * @param other 被撞物体
  40. * @param self 碰撞体
  41. */
  42. onCollisionEnter(other,self){
  43. let rootSelf = this;
  44. switch(other.node.name){
  45. case "Bg_0CollisionR":{
  46. self.node.x = 180;
  47. break;
  48. }
  49. case "Bg_0CollisionL":{
  50. self.node.x = -180;
  51. break;
  52. }
  53. case "Bg_1CollisionR":{
  54. self.node.x = 180;
  55. break;
  56. }
  57. case "Bg_1CollisionL":{
  58. self.node.x = -180;
  59. break;
  60. }
  61. // case "tanhuang":{
  62. // if(other.node.x+75>self.node.x&&other.node.x-75<self.node.x){
  63. // let main = Global.instance.getMN();
  64. // main.getChildByName("output").getComponent(cc.Label).string = "tanhuang";
  65. // }
  66. // }
  67. case "ding":{
  68. Global.instance.CollisionWithDing = true;
  69. self.node.stopAllActions();
  70. rootSelf.LifeZero();
  71. Global.instance.CollisionFlag = false;
  72. self.node.getComponent(cc.BoxCollider).enabled = false;
  73. rootSelf.scheduleOnce(function(err){
  74. self.node.getComponent(cc.BoxCollider).enabled = true;
  75. },0.3);
  76. break;
  77. }
  78. default:{
  79. // this.MainScene.getComponent("MainScene").Score();//得分
  80. break;
  81. }
  82. }
  83. }
  84. LifeZero(){
  85. let main = Global.instance.getMN();
  86. let lifeChil = main.getChildByName("BgNode").getChildByName("LifeDing").children;
  87. let life = new Array();
  88. let lifeNum=0;
  89. for(let i=0;i<lifeChil.length;i++){
  90. if(lifeChil[i].name == "lifeBG"){
  91. life.push(lifeChil[i]);
  92. }
  93. }
  94. for(let i=0;i<life.length;i++){
  95. if(life[i].active){
  96. lifeNum++;
  97. }
  98. }
  99. if(lifeNum==0){
  100. return;
  101. }
  102. }
  103. }
  104. /**
  105. * 1.下落速度加快;
  106. * 2.玻璃:先停一会在碎掉;
  107. * 3.传送带速度快一点;
  108. * 4.
  109. */