(function() { var nodeEnv = typeof require !== 'undefined' && typeof process !== 'undefined'; var __module = nodeEnv ? module : {exports:{}}; var __filename = 'preview-scripts/__qc_index__.js'; var __require = nodeEnv ? function (request) { return cc.require(request); } : function (request) { return __quick_compile_project__.require(request, __filename); }; function __define (exports, require, module) { if (!nodeEnv) {__quick_compile_project__.registerModule(__filename, module);} require('./assets/Script/CliGD'); require('./assets/Script/EndScene'); require('./assets/Script/GD'); require('./assets/Script/Global'); require('./assets/Script/Http'); require('./assets/Script/MainScene'); require('./assets/Script/MessManager'); require('./assets/Script/NewScript'); require('./assets/Script/Opplvdai'); require('./assets/Script/Playcontroler'); require('./assets/Script/Rank'); require('./assets/Script/SB'); require('./assets/Script/StartScene'); require('./assets/Script/boli'); require('./assets/Script/dici'); require('./assets/Script/fuhuo1'); require('./assets/Script/getP'); require('./assets/Script/hook'); require('./assets/Script/lvdai'); require('./assets/Script/rootmusci'); require('./assets/Script/run'); require('./assets/Script/runRight'); require('./assets/Script/setzIndex'); require('./assets/Script/shader/uv1'); require('./assets/Script/shandian'); require('./assets/Script/stand'); require('./assets/Script/tanhuang'); require('./assets/migration/use_v2.1-2.2.1_cc.Toggle_event'); } if (nodeEnv) { __define(__module.exports, __require, __module); } else { __quick_compile_project__.registerModuleFunc(__filename, function () { __define(__module.exports, __require, __module); }); } })();