"use strict"; cc._RF.push(module, 'aa287RDrGdFu4EArMpW55C/', 'tanhuang'); // Script/tanhuang.ts "use strict"; var __extends = (this && this.__extends) || (function () { var extendStatics = function (d, b) { extendStatics = Object.setPrototypeOf || ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) || function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; }; return extendStatics(d, b); }; return function (d, b) { extendStatics(d, b); function __() { this.constructor = d; } d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __()); }; })(); var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) { var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d; if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc); else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r; return c > 3 && r && Object.defineProperty(target, key, r), r; }; Object.defineProperty(exports, "__esModule", { value: true }); var Global_1 = require("./Global"); var _a = cc._decorator, ccclass = _a.ccclass, property = _a.property; var tanhuang = /** @class */ (function (_super) { __extends(tanhuang, _super); function tanhuang() { var _this = _super !== null && _super.apply(this, arguments) || this; /** * 落脚点类型 2:tanhuang */ _this.KIND_FootHold = 2; /** * player是否落在落脚点上,默认false,没有 */ _this.isHold = false; _this.NodeH = 60; _this.GoUp = false; _this.gainSc = false; //弹簧加分标志 _this.main = null; /** * 落脚点对应动画 */ _this.Ani = null; _this.AniState = null; return _this; } tanhuang.prototype.onLoad = function () { this.node.y = -500; this.node.x = (Math.random() * 2 - 1) * 140; this.Ani = this.node.getComponent(cc.Animation); this.gainSc = false; }; tanhuang.prototype.start = function () { this.Ding = this.main.node.getChildByName("BgNode").getChildByName("LifeDing").getChildByName("ding"); }; tanhuang.prototype.update = function (dt) { // console.log(Global.instance.CollisionFlag); var self = this; if (Global_1.default.instance.OverFlag) { self.enabled = false; } else { this.node.active = true; this.node.y += Global_1.default.instance.FHFallSpeed; if (this.node.isHold) { Global_1.default.instance.CollisionFlag = true; Global_1.default.instance.TheHolder = this.node; } if (this.node.y > 360) { if (this.node.isHold) { Global_1.default.instance.CollisionFlag = false; this.node.isHold = false; } this.node.destroy(); } } }; /** * 初始化函数 * @param main 主场景 */ tanhuang.prototype.init = function (main) { this.main = main; }; /** * 获取落脚点类型 */ tanhuang.prototype.getKind = function () { return this.KIND_FootHold; }; /** * 碰撞 * @param other 碰撞主体player * @param self 碰撞主体落脚点tanhuang */ tanhuang.prototype.onCollisionEnter = function (other, self) { var rootself = this; if (rootself.GoUp) { return; } if (rootself.main == null) { rootself.main = Global_1.default.instance.getMN(); } if (other.tag === 111) { if (rootself.gainSc == false) { rootself.main.Score(); rootself.gainSc = true; rootself.GoUp = true; } return; } else { Global_1.default.instance.KIND_FootHold = rootself.KIND_FootHold; if (!Global_1.default.instance.CollisionFlag) { Global_1.default.instance.CollisionFlag = true; Global_1.default.instance.TheHolder = rootself.node; rootself.isHold = true; other.node.y = self.node.y + 60; var spawn = void 0; spawn = cc.spawn(cc.callFunc(function () { if (rootself.Ani == null) { return; } rootself.AniState = rootself.Ani.play("tanhuang"); rootself.AniState.speed = 0.8; }), cc.callFunc(function () { other.node.runAction(cc.moveBy(0.15, 0, 50)); Global_1.default.instance.CollisionFlag = false; rootself.isHold = false; other.node.getComponent("Playcontroler").enabled = false; })); rootself.scheduleOnce(function () { other.node.getComponent("Playcontroler").enabled = true; }, 0.27); rootself.scheduleOnce(function () { // console.log(Global.instance.CollisionFlag+"5") Global_1.default.instance.CollisionFlag = false; rootself.isHold = false; rootself.Ani.stop(); }, 0.41); other.node.runAction(spawn); } } }; __decorate([ property(Boolean) ], tanhuang.prototype, "isHold", void 0); __decorate([ property(Number) ], tanhuang.prototype, "NodeH", void 0); tanhuang = __decorate([ ccclass ], tanhuang); return tanhuang; }(cc.Component)); exports.default = tanhuang; cc._RF.pop();