Citrus 9 сар өмнө
parent
commit
511d14e76f

+ 1 - 0
.gitignore

@@ -49,3 +49,4 @@ Thumbs.db
 #//////////////////////////
 
 .vscode/
+

+ 1 - 1
assets/Script/Global.ts

@@ -25,7 +25,7 @@ export default class Global {
 
 
 
-    public ConstInitSpeed = 6.5;//6.5最佳
+    public ConstInitSpeed = 8.5;//6.5最佳
     /**
      * player移动速度,1px/帧
      */

+ 12 - 13
assets/Script/MainScene.ts

@@ -375,12 +375,12 @@ export default class MainScene extends cc.Component {
         }
 
         this.ETime = Date.now();
- 
+
         switch (KindHolder) {
             case 1: {
                 FHolder = cc.instantiate(self.GD);
                 self.FHolderNode.addChild(FHolder, 5, "GD");
-                FHolder.getComponent("GD").init(self, 1); 
+                FHolder.getComponent("GD").init(self, 1);
                 FHolder.isHold = false;
                 // console.log("产生第一种落脚点");
                 break;
@@ -776,9 +776,9 @@ export default class MainScene extends cc.Component {
 
 
 
-            if (parseInt(Score.getComponent(cc.Label).string)>=100) {
+            if (parseInt(Score.getComponent(cc.Label).string) >= 100) {
                 failure.getChildByName("fuhuo").active = false
-            }else{
+            } else {
                 failure.getChildByName("fuhuo").active = true
             }
 
@@ -1155,10 +1155,12 @@ export default class MainScene extends cc.Component {
         }
         if (sc == 100) {
             MessManager.getInstance().questServer(100,
-                null,
+                () => {
+                    this.pretreatmentGameover();
+                },
                 null
             )
-            this.pretreatmentGameover();
+
             ///
         }
 
@@ -1169,16 +1171,13 @@ export default class MainScene extends cc.Component {
             Global.instance.FHFallSpeed += 1;//没下落50层,落脚点下落速度加快0.5.
 
             if (sc == 50) {
-                Global.instance.InitSpeed += 0.5;//每下落50层,player下落速度加0.25
-                Global.instance.FHFallSpeed += 1;//没下落50层,落脚点下落速度加快0.5.
+                Global.instance.InitSpeed += 1;//每下落50层,player下落速度加0.25
+                Global.instance.FHFallSpeed += 2;//没下落50层,落脚点下落速度加快0.5.
             }
 
             if (sc == 70) {
-                Global.instance.InitSpeed += 0.5;//每下落50层,player下落速度加0.25
-                Global.instance.FHFallSpeed += 1;//没下落50层,落脚点下落速度加快0.5.
-
-                Global.instance.InitSpeed += 0.5;//每下落50层,player下落速度加0.25
-                Global.instance.FHFallSpeed += 1;//没下落50层,落脚点下落速度加快0.5.
+                Global.instance.InitSpeed += 2;//每下落50层,player下落速度加0.25
+                Global.instance.FHFallSpeed += 4;//没下落50层,落脚点下落速度加快0.5.
             }
         }
     }

+ 17 - 2
assets/Script/MessManager.ts

@@ -28,8 +28,8 @@ export default class MessManager {
 
         if (CC_DEBUG) {
             window["loginData"] = {
-                userId: 113,
-                satoken: "dTtCi0jk7zsK1mJj6ujrk6YT5DBZ3V6NoMHTarvyJKDDS9GoVbHIf9l4t7SJO3J3ZXK3B23Ve4O8YbwdGp08PoaLscA5S7JkQozeLi7mdYyyj1O3pU7EuRAcktN4e1Zm",
+                userId: 11111,
+                satoken: "111dTtCi0jk7zsK1mJj6ujrk6YT5DBZ3V6NoMHTarvyJKDDS9GoVbHIf9l4t7SJO3J3ZXK3B23Ve4O8YbwdGp08PoaLscA5S7JkQozeLi7mdYyyj1O3pU7EuRAcktN4e1Zm",
             }
         }
         // window["loginData"] = {
@@ -194,6 +194,16 @@ export default class MessManager {
     }
 
     questServer(score, callBack, callFail = null) {
+
+        if (!window["loginData"].userId) {
+            callBack && callBack();
+            return
+        }
+        if (!window["loginData"].satoken) {
+            callBack && callBack();
+            return
+        }
+
         fetch('https://multiplatform.maox.com.cn/api/a/add_score', {
             method: "POST",
             headers: {
@@ -220,6 +230,11 @@ export default class MessManager {
 
 
     getUserSore(callBack, callFail = null) {
+
+        if (!window["loginData"].userId) {
+            callBack && callBack();
+            return
+        }
         fetch('https://multiplatform.maox.com.cn/api/a/get_user_today_score', {
             method: "POST",
             headers: {

+ 8 - 8
library/imports/72/72605d56-81ac-477a-9fc6-d48d39956e27.js

@@ -1010,6 +1010,7 @@ var MainScene = /** @class */ (function (_super) {
      * 每下落一层,分数加一。
      */
     MainScene.prototype.Score = function () {
+        var _this = this;
         var self = this.node;
         var scLabel = this.LifeDing.getChildByName("Floor").getComponent(cc.Label);
         var sc = parseInt(scLabel.string);
@@ -1023,8 +1024,9 @@ var MainScene = /** @class */ (function (_super) {
             MessManager_1.default.getInstance().questServer(30, null, null);
         }
         if (sc == 100) {
-            MessManager_1.default.getInstance().questServer(100, null, null);
-            this.pretreatmentGameover();
+            MessManager_1.default.getInstance().questServer(100, function () {
+                _this.pretreatmentGameover();
+            }, null);
             ///
         }
         var lv = Math.ceil(sc / 25);
@@ -1033,14 +1035,12 @@ var MainScene = /** @class */ (function (_super) {
             Global_1.default.instance.InitSpeed += 0.5; //每下落50层,player下落速度加0.25
             Global_1.default.instance.FHFallSpeed += 1; //没下落50层,落脚点下落速度加快0.5.
             if (sc == 50) {
-                Global_1.default.instance.InitSpeed += 0.5; //每下落50层,player下落速度加0.25
-                Global_1.default.instance.FHFallSpeed += 1; //没下落50层,落脚点下落速度加快0.5.
+                Global_1.default.instance.InitSpeed += 1; //每下落50层,player下落速度加0.25
+                Global_1.default.instance.FHFallSpeed += 2; //没下落50层,落脚点下落速度加快0.5.
             }
             if (sc == 70) {
-                Global_1.default.instance.InitSpeed += 0.5; //每下落50层,player下落速度加0.25
-                Global_1.default.instance.FHFallSpeed += 1; //没下落50层,落脚点下落速度加快0.5.
-                Global_1.default.instance.InitSpeed += 0.5; //每下落50层,player下落速度加0.25
-                Global_1.default.instance.FHFallSpeed += 1; //没下落50层,落脚点下落速度加快0.5.
+                Global_1.default.instance.InitSpeed += 2; //每下落50层,player下落速度加0.25
+                Global_1.default.instance.FHFallSpeed += 4; //没下落50层,落脚点下落速度加快0.5.
             }
         }
     };

Файлын зөрүү хэтэрхий том тул дарагдсан байна
+ 0 - 0
library/imports/72/72605d56-81ac-477a-9fc6-d48d39956e27.js.map


+ 1 - 1
library/imports/dd/dd28d8be-9396-4c3c-ac4b-45bd9f6fb79a.js

@@ -27,7 +27,7 @@ var Global = /** @class */ (function () {
          * player初始下落速度,8.5px/帧
          */
         this.InitSpeed = 0;
-        this.ConstInitSpeed = 6.5; //6.5最佳
+        this.ConstInitSpeed = 8.5; //6.5最佳
         /**
          * player移动速度,1px/帧
          */

Файлын зөрүү хэтэрхий том тул дарагдсан байна
+ 0 - 0
library/imports/dd/dd28d8be-9396-4c3c-ac4b-45bd9f6fb79a.js.map


+ 17 - 17
library/uuid-to-mtime.json

@@ -625,8 +625,8 @@
     "relativePath": "Scene\\StartScene.fire"
   },
   "12136205-219e-4064-9220-10b2f397c6af": {
-    "asset": 1732782767600,
-    "meta": 1732782767613,
+    "asset": 1732786775057,
+    "meta": 1732786775069,
     "relativePath": "Scene\\MainScene.fire"
   },
   "6d51f9ac-e4ed-47ed-8070-c7d91aaf0d9a": {
@@ -1409,11 +1409,6 @@
     "meta": 1732702418859,
     "relativePath": "Script\\StartScene.ts"
   },
-  "dd28d8be-9396-4c3c-ac4b-45bd9f6fb79a": {
-    "asset": 1732704779546,
-    "meta": 1732704782568,
-    "relativePath": "Script\\Global.ts"
-  },
   "203660b8-bed7-4873-bdd1-80c16cced15b": {
     "asset": 1732705817836,
     "meta": 1732705817861,
@@ -1449,11 +1444,6 @@
     "meta": 1732764665723,
     "relativePath": "Script\\tanhuang.ts"
   },
-  "7ab136f5-8f8c-41c3-84c2-6ee29a3c6ed6": {
-    "asset": 1732765229797,
-    "meta": 1732765230521,
-    "relativePath": "Script\\MessManager.ts"
-  },
   "bd769062-cd84-44ab-ba4c-6665be7e485f": {
     "asset": 1732772057321,
     "meta": 1732772106197,
@@ -1474,11 +1464,6 @@
     "meta": 1732777751680,
     "relativePath": "Texture\\dsa.png"
   },
-  "72605d56-81ac-477a-9fc6-d48d39956e27": {
-    "asset": 1732782570137,
-    "meta": 1732782571933,
-    "relativePath": "Script\\MainScene.ts"
-  },
   "3b92ab00-4016-4625-9a4a-2ffa910f77b7": {
     "asset": 1732782606582,
     "meta": 1732782608003,
@@ -1488,5 +1473,20 @@
     "asset": 1732782746159,
     "meta": 1732782748466,
     "relativePath": "Script\\CliGD.ts"
+  },
+  "72605d56-81ac-477a-9fc6-d48d39956e27": {
+    "asset": 1732786016561,
+    "meta": 1732786017615,
+    "relativePath": "Script\\MainScene.ts"
+  },
+  "7ab136f5-8f8c-41c3-84c2-6ee29a3c6ed6": {
+    "asset": 1732786644637,
+    "meta": 1732786645339,
+    "relativePath": "Script\\MessManager.ts"
+  },
+  "dd28d8be-9396-4c3c-ac4b-45bd9f6fb79a": {
+    "asset": 1732786748529,
+    "meta": 1732786752805,
+    "relativePath": "Script\\Global.ts"
   }
 }

+ 3 - 2
local/layout.editor.json

@@ -46,7 +46,7 @@
                 "width": 1048,
                 "height": 640.640625,
                 "type": "panel",
-                "active": 0,
+                "active": 1,
                 "children": [
                   "scene",
                   "builder"
@@ -85,7 +85,8 @@
         "inspector"
       ]
     },
-    " common-asset-worker-worker": {}
+    " common-asset-worker-worker": {},
+    " build-worker-worker": {}
   },
   "panels": {
     "builder": {

Файлын зөрүү хэтэрхий том тул дарагдсан байна
+ 1 - 1
temp/quick-scripts/dst/__qc_bundle__.js


Файлын зөрүү хэтэрхий том тул дарагдсан байна
+ 1 - 1
temp/quick-scripts/dst/assets/Script/Global.js


Файлын зөрүү хэтэрхий том тул дарагдсан байна
+ 8 - 8
temp/quick-scripts/dst/assets/Script/MainScene.js


+ 1 - 1
temp/quick-scripts/src/assets/Script/Global.js

@@ -27,7 +27,7 @@ var Global = /** @class */ (function () {
          * player初始下落速度,8.5px/帧
          */
         this.InitSpeed = 0;
-        this.ConstInitSpeed = 6.5; //6.5最佳
+        this.ConstInitSpeed = 8.5; //6.5最佳
         /**
          * player移动速度,1px/帧
          */

+ 8 - 8
temp/quick-scripts/src/assets/Script/MainScene.js

@@ -1010,6 +1010,7 @@ var MainScene = /** @class */ (function (_super) {
      * 每下落一层,分数加一。
      */
     MainScene.prototype.Score = function () {
+        var _this = this;
         var self = this.node;
         var scLabel = this.LifeDing.getChildByName("Floor").getComponent(cc.Label);
         var sc = parseInt(scLabel.string);
@@ -1023,8 +1024,9 @@ var MainScene = /** @class */ (function (_super) {
             MessManager_1.default.getInstance().questServer(30, null, null);
         }
         if (sc == 100) {
-            MessManager_1.default.getInstance().questServer(100, null, null);
-            this.pretreatmentGameover();
+            MessManager_1.default.getInstance().questServer(100, function () {
+                _this.pretreatmentGameover();
+            }, null);
             ///
         }
         var lv = Math.ceil(sc / 25);
@@ -1033,14 +1035,12 @@ var MainScene = /** @class */ (function (_super) {
             Global_1.default.instance.InitSpeed += 0.5; //每下落50层,player下落速度加0.25
             Global_1.default.instance.FHFallSpeed += 1; //没下落50层,落脚点下落速度加快0.5.
             if (sc == 50) {
-                Global_1.default.instance.InitSpeed += 0.5; //每下落50层,player下落速度加0.25
-                Global_1.default.instance.FHFallSpeed += 1; //没下落50层,落脚点下落速度加快0.5.
+                Global_1.default.instance.InitSpeed += 1; //每下落50层,player下落速度加0.25
+                Global_1.default.instance.FHFallSpeed += 2; //没下落50层,落脚点下落速度加快0.5.
             }
             if (sc == 70) {
-                Global_1.default.instance.InitSpeed += 0.5; //每下落50层,player下落速度加0.25
-                Global_1.default.instance.FHFallSpeed += 1; //没下落50层,落脚点下落速度加快0.5.
-                Global_1.default.instance.InitSpeed += 0.5; //每下落50层,player下落速度加0.25
-                Global_1.default.instance.FHFallSpeed += 1; //没下落50层,落脚点下落速度加快0.5.
+                Global_1.default.instance.InitSpeed += 2; //每下落50层,player下落速度加0.25
+                Global_1.default.instance.FHFallSpeed += 4; //没下落50层,落脚点下落速度加快0.5.
             }
         }
     };

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