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@@ -375,12 +375,12 @@ export default class MainScene extends cc.Component {
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}
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this.ETime = Date.now();
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-
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+
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switch (KindHolder) {
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case 1: {
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FHolder = cc.instantiate(self.GD);
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self.FHolderNode.addChild(FHolder, 5, "GD");
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- FHolder.getComponent("GD").init(self, 1);
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+ FHolder.getComponent("GD").init(self, 1);
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FHolder.isHold = false;
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// console.log("产生第一种落脚点");
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break;
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@@ -776,9 +776,9 @@ export default class MainScene extends cc.Component {
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- if (parseInt(Score.getComponent(cc.Label).string)>=100) {
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+ if (parseInt(Score.getComponent(cc.Label).string) >= 100) {
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failure.getChildByName("fuhuo").active = false
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- }else{
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+ } else {
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failure.getChildByName("fuhuo").active = true
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}
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@@ -1155,10 +1155,12 @@ export default class MainScene extends cc.Component {
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}
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if (sc == 100) {
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MessManager.getInstance().questServer(100,
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- null,
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+ () => {
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+ this.pretreatmentGameover();
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+ },
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null
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)
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- this.pretreatmentGameover();
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+
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///
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}
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@@ -1169,16 +1171,13 @@ export default class MainScene extends cc.Component {
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Global.instance.FHFallSpeed += 1;//没下落50层,落脚点下落速度加快0.5.
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if (sc == 50) {
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- Global.instance.InitSpeed += 0.5;//每下落50层,player下落速度加0.25
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- Global.instance.FHFallSpeed += 1;//没下落50层,落脚点下落速度加快0.5.
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+ Global.instance.InitSpeed += 1;//每下落50层,player下落速度加0.25
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+ Global.instance.FHFallSpeed += 2;//没下落50层,落脚点下落速度加快0.5.
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}
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if (sc == 70) {
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- Global.instance.InitSpeed += 0.5;//每下落50层,player下落速度加0.25
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- Global.instance.FHFallSpeed += 1;//没下落50层,落脚点下落速度加快0.5.
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-
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- Global.instance.InitSpeed += 0.5;//每下落50层,player下落速度加0.25
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- Global.instance.FHFallSpeed += 1;//没下落50层,落脚点下落速度加快0.5.
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+ Global.instance.InitSpeed += 2;//每下落50层,player下落速度加0.25
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+ Global.instance.FHFallSpeed += 4;//没下落50层,落脚点下落速度加快0.5.
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}
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}
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}
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