RoleControl.ts 3.3 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127
  1. import { _decorator, CircleCollider2D, Component, log, Node, RigidBody2D, Vec2, Vec3 } from 'cc';
  2. import { EventManager } from './EventManager';
  3. import { PropBase } from './Prop/Base/PropBase';
  4. import { diban } from './Prop/Type/diban';
  5. const { ccclass, property } = _decorator;
  6. @ccclass('RoleControl')
  7. export class RoleControl extends Component {
  8. @property(Node)
  9. Role: Node = null;
  10. @property(Node)
  11. LeftBtn: Node = null;
  12. @property(Node)
  13. RightBtn: Node = null;
  14. private UpSpeed: number = 20;
  15. private G: number = 20;
  16. MyDir: number = 0;
  17. protected onLoad(): void {
  18. EventManager.instance.et.on(EventManager.EventType.Reset_Role, this.Reset_Role, this);
  19. EventManager.instance.et.on(EventManager.EventType.Die_Role, this.Die_Role, this);
  20. }
  21. Die_Role() {
  22. this.scheduleOnce(() => {
  23. this.Role.active = false
  24. }, 0)
  25. }
  26. Reset_Role() {
  27. this.Role.active = true
  28. let Nodes = this.getComponentsInChildren(PropBase).filter((item) => {
  29. return item.node.position.y < 0
  30. })
  31. let Nodes1 = Nodes.filter((item) => {
  32. return item.node.name == 'diban'
  33. })
  34. let SortNodes = Nodes1.sort((a, b) => {
  35. return a.node.position.y - b.node.position.y
  36. })
  37. let TempNode = SortNodes.pop()
  38. this.scheduleOnce(() => {
  39. this.Role.setPosition(new Vec3(TempNode.node.position.x, TempNode.node.position.y + 45, 0))
  40. this.Role.getComponent(RigidBody2D).linearVelocity = new Vec2(0, -this.G); // 速度值可以根据需要调整
  41. }, 0)
  42. }
  43. protected start(): void {
  44. this.Role.getComponent(RigidBody2D).linearVelocity = new Vec2(0, -this.G); // 速度值可以根据需要调整
  45. this.LeftBtn.on(Node.EventType.TOUCH_START, this.LeftStart, this);
  46. this.RightBtn.on(Node.EventType.TOUCH_START, this.RightStart, this);
  47. this.LeftBtn.on(Node.EventType.TOUCH_END, this.LeftEnd, this);
  48. this.RightBtn.on(Node.EventType.TOUCH_END, this.RightEnd, this);
  49. }
  50. LeftStart() {
  51. this.MyDir = -1
  52. }
  53. RightStart() {
  54. this.MyDir = 1
  55. }
  56. LeftEnd() {
  57. if (this.MyDir == 1) {
  58. return
  59. }
  60. this.MyDir = 0
  61. }
  62. RightEnd() {
  63. if (this.MyDir == -1) {
  64. return
  65. }
  66. this.MyDir = 0
  67. }
  68. updateTime: number;
  69. update(deltaTime: number) {
  70. this.updateTime += deltaTime;
  71. let _time = 1 / 60//60FPS
  72. if (this.updateTime < _time) return;
  73. this.updateTime = this.updateTime - _time;
  74. this.FixUpdate()
  75. }
  76. FixUpdate() {
  77. if (!this.Role.getComponent(RigidBody2D)) {
  78. return
  79. }
  80. switch (this.MyDir) {
  81. case 0:
  82. this.Role.getComponent(RigidBody2D).linearVelocity = new Vec2(0, -this.G); // 速度值可以根据需要调整
  83. break;
  84. case -1:
  85. this.Role.getComponent(RigidBody2D).linearVelocity = new Vec2(-this.UpSpeed, -this.G); // 速度值可以根据需要调整
  86. break;
  87. case 1:
  88. this.Role.getComponent(RigidBody2D).linearVelocity = new Vec2(this.UpSpeed, -this.G); // 速度值可以根据需要调整
  89. break;
  90. default:
  91. break;
  92. }
  93. }
  94. }