WxGameUserInfoButton.js 4.4 KB

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  1. var t = require;
  2. var e = module;
  3. var i = exports;
  4. var e =
  5. (this && this.__decorate) ||
  6. function (t, e, i, s) {
  7. var o,
  8. a = arguments.length,
  9. n = a < 3 ? e : null === s ? (s = Object.getOwnPropertyDescriptor(e, i)) : s;
  10. if ("object" == typeof Reflect && "function" == typeof Reflect.decorate) n = Reflect.decorate(t, e, i, s);
  11. else
  12. for (var r = t.length - 1; 0 <= r; r--)
  13. (o = t[r]) && (n = (a < 3 ? o(n) : 3 < a ? o(e, i, n) : o(e, i)) || n);
  14. return 3 < a && n && Object.defineProperty(e, i, n), n;
  15. },
  16. s =
  17. (this && this.__awaiter) ||
  18. function (t, n, r, l) {
  19. return new (r = r || Promise)(function (i, e) {
  20. function s(t) {
  21. try {
  22. a(l.next(t));
  23. } catch (t) {
  24. e(t);
  25. }
  26. }
  27. function o(t) {
  28. try {
  29. a(l.throw(t));
  30. } catch (t) {
  31. e(t);
  32. }
  33. }
  34. function a(t) {
  35. var e;
  36. t.done
  37. ? i(t.value)
  38. : ((e = t.value) instanceof r
  39. ? e
  40. : new r(function (t) {
  41. t(e);
  42. })
  43. ).then(s, o);
  44. }
  45. a((l = l.apply(t, n || [])).next());
  46. });
  47. };
  48. Object.defineProperty(i, "__esModule", {value: !0});
  49. const h = t("App"),
  50. {ccclass: o} = cc._decorator;
  51. e = e(
  52. [o],
  53. (e = class extends cc.Component {
  54. constructor() {
  55. super(...arguments), (this.btn = null), (this._init = !1);
  56. }
  57. initBtn(n = "", r = "", l = "") {
  58. return s(this, void 0, void 0, function* () {
  59. var t, e, i, s, o, a;
  60. cc.sys.platform !== cc.sys.WECHAT_GAME
  61. ? (this.node.active = !1)
  62. : this._init ||
  63. ((this._init = !0),
  64. (yield h.default.Platform.isAuthorization())
  65. ? (this.node.active = !1)
  66. : ((this.node.active = !0),
  67. (t = this.node.getBoundingBoxToWorld()),
  68. (a = wx.getSystemInfoSync()),
  69. (e = cc.winSize),
  70. (i = (t.xMin / e.width) * a.windowWidth),
  71. (s = ((e.height - t.yMax) / e.height) * a.windowHeight),
  72. (o = (t.width / e.width) * a.windowWidth),
  73. (a = (t.height / e.height) * a.windowHeight),
  74. (this.btn = wx.createUserInfoButton({
  75. type: "text",
  76. text: l,
  77. style: {
  78. left: i,
  79. top: s,
  80. width: o,
  81. height: a,
  82. lineHeight: 40,
  83. backgroundColor: n,
  84. color: r,
  85. textAlign: "center",
  86. fontSize: 16,
  87. borderRadius: 4
  88. },
  89. withCredentials: !1
  90. })),
  91. this.btn.onTap(t => {
  92. if (t) {
  93. const e = h.default.GameDataMsr.playerInfo;
  94. (e.nickName = t.userInfo.nickName), (e.head = t.userInfo.avatarUrl);
  95. }
  96. this.node.active = !1;
  97. }),
  98. this.btn.show()));
  99. });
  100. }
  101. onEnable() {
  102. this.btn && this.btn.show();
  103. }
  104. onDisable() {
  105. this.btn && this.btn.hide();
  106. }
  107. onDestroy() {
  108. this.btn && (this.btn.destroy(), (this.btn = null));
  109. }
  110. onLoad() {}
  111. hideBtn() {
  112. this.btn && this.btn.hide();
  113. }
  114. })
  115. );
  116. i.default = e;