SettingView.js 1.2 KB

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  1. var t = require;
  2. var e = module;
  3. var i = exports;
  4. e =
  5. (this && this.__decorate) ||
  6. function(t, e, i, s) {
  7. var o,
  8. a = arguments.length,
  9. n = a < 3 ? e : null === s ? (s = Object.getOwnPropertyDescriptor(e, i)) : s;
  10. if ("object" == typeof Reflect && "function" == typeof Reflect.decorate) n = Reflect.decorate(t, e, i, s);
  11. else
  12. for (var r = t.length - 1; 0 <= r; r--)
  13. (o = t[r]) && (n = (a < 3 ? o(n) : 3 < a ? o(e, i, n) : o(e, i)) || n);
  14. return 3 < a && n && Object.defineProperty(e, i, n), n;
  15. };
  16. Object.defineProperty(i, "__esModule", { value: !0 });
  17. const s = t("App"),
  18. o = t("BaseView"),
  19. { ccclass: a, property: n, menu: r } = cc._decorator;
  20. t = class extends o.default {
  21. constructor() {
  22. super(...arguments), (this.versionLab = null), (this.bgType = 1);
  23. }
  24. open() {
  25. super.open();
  26. }
  27. initUI() {
  28. super.initUI(),
  29. (this.versionLab.string =
  30. "id:" + s.default.GameDataMsr.playerInfo.id + " " + s.default.Platform.getVersionStr());
  31. }
  32. };
  33. e([n(cc.Label)], t.prototype, "versionLab", void 0), (t = e([a], t)), (i.default = t);