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- var t = require;
- var e = module;
- var i = exports;
- e =
- (this && this.__decorate) ||
- function (t, e, i, s) {
- var o,
- a = arguments.length,
- n = a < 3 ? e : null === s ? (s = Object.getOwnPropertyDescriptor(e, i)) : s;
- if ("object" == typeof Reflect && "function" == typeof Reflect.decorate) n = Reflect.decorate(t, e, i, s);
- else
- for (var r = t.length - 1; 0 <= r; r--)
- (o = t[r]) && (n = (a < 3 ? o(n) : 3 < a ? o(e, i, n) : o(e, i)) || n);
- return 3 < a && n && Object.defineProperty(e, i, n), n;
- };
- Object.defineProperty(i, "__esModule", {value: !0}), (i.Dir = void 0);
- const s = t("MapService"),
- o = t("BaseMan");
- ((t = i.Dir || (i.Dir = {}))[(t.Bottom = 0)] = "Bottom"),
- (t[(t.BottomLeft = 1)] = "BottomLeft"),
- (t[(t.TopLeft = 3)] = "TopLeft"),
- (t[(t.Left = 2)] = "Left"),
- (t[(t.Top = 4)] = "Top"),
- (t[(t.TopRight = 5)] = "TopRight"),
- (t[(t.Right = 6)] = "Right"),
- (t[(t.BottomRight = 7)] = "BottomRight");
- var {ccclass: t} = cc._decorator,
- t = e(
- [t],
- (t = class extends cc.Component {
- constructor() {
- super(...arguments),
- (this.moving = !1),
- (this._nodeIndex = 0),
- (this._roadNodeArr = []),
- (this._moveAngle = 0),
- (this.man = null),
- (this._cb = null),
- (this._cbTarget = null);
- }
- onLoad() {
- this.man || (this.man = this.getComponent(o.default));
- }
- update(t) {
- var e, i, s, o;
- this.moving &&
- ((i = (e = this._roadNodeArr[this._nodeIndex]).px - this.node.x),
- (s = e.py - this.node.y),
- (t = this.man.moveSpeed * t) * t < i * i + s * s
- ? (0 == this._moveAngle &&
- ((this._moveAngle = Math.atan2(s, i)),
- (o = Math.round((-this._moveAngle + Math.PI) / (Math.PI / 4))),
- (this.man.direction = 5 < o ? o - 6 : o + 2)),
- (o = Math.cos(this._moveAngle) * t),
- (t = Math.sin(this._moveAngle) * t),
- (this.node.x += o),
- (this.node.y += t))
- : ((this._moveAngle = 0),
- this._nodeIndex == this._roadNodeArr.length - 1
- ? ((this.node.x = e.px), (this.node.y = e.py), this.stop())
- : this.walk()));
- }
- walkByRoad(t) {
- (this._roadNodeArr = t), (this._nodeIndex = 0), (this._moveAngle = 0), this.walk(), this.move();
- }
- moveTo(t, e, i) {
- (this._cb = e), (this._cbTarget = i);
- t = s.default.ins.getPaths(this.node.position, t);
- t.length && this.walkByRoad(t);
- }
- walk() {
- this._nodeIndex < this._roadNodeArr.length - 1 && this._nodeIndex++;
- }
- move() {
- (this.moving = !0), (this.man.state = o.CharactorState.run);
- }
- stop() {
- (this.moving = !1),
- (this.man.state = o.CharactorState.stand),
- this._cb && this._cb.call(this._cbTarget);
- }
- })
- );
- i.default = t;
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