LocalizedLabel.js 1.6 KB

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  1. var t = require;
  2. var e = module;
  3. var i = exports;
  4. e =
  5. (this && this.__decorate) ||
  6. function(t, e, i, s) {
  7. var o,
  8. a = arguments.length,
  9. n = a < 3 ? e : null === s ? (s = Object.getOwnPropertyDescriptor(e, i)) : s;
  10. if ("object" == typeof Reflect && "function" == typeof Reflect.decorate) n = Reflect.decorate(t, e, i, s);
  11. else
  12. for (var r = t.length - 1; 0 <= r; r--)
  13. (o = t[r]) && (n = (a < 3 ? o(n) : 3 < a ? o(e, i, n) : o(e, i)) || n);
  14. return 3 < a && n && Object.defineProperty(e, i, n), n;
  15. };
  16. Object.defineProperty(i, "__esModule", { value: !0 });
  17. const s = t("GameText"),
  18. { ccclass: o, property: a, menu: n, executeInEditMode: r, requireComponent: l } = cc._decorator;
  19. t = class extends cc.Component {
  20. constructor() {
  21. super(...arguments), (this.label = null), (this._debouncedUpdateLabel = null), (this._dataID = "");
  22. }
  23. get dataID() {
  24. return this._dataID;
  25. }
  26. set dataID(t) {
  27. this._dataID !== t && ((this._dataID = t), this.updateLabel());
  28. }
  29. onLoad() {
  30. this.fetchRender();
  31. }
  32. fetchRender() {
  33. var t = this.getComponent(cc.Label);
  34. if (t) return (this.label = t), void this.updateLabel();
  35. }
  36. updateLabel() {
  37. var t;
  38. this.label ?
  39. (t = s.GameText.getTextByStr(this.dataID)) && (this.label.string = t) :
  40. cc.error("Failed to update localized label, label component is invalid!");
  41. }
  42. };
  43. e([a()], t.prototype, "_dataID", void 0),
  44. e([a({})], t.prototype, "dataID", null),
  45. (t = e([o, r(), l(cc.Label)], t)),
  46. (i.default = t);