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- var t = require;
- var e = module;
- var i = exports;
- e =
- (this && this.__decorate) ||
- function(t, e, i, s) {
- var o,
- a = arguments.length,
- n = a < 3 ? e : null === s ? (s = Object.getOwnPropertyDescriptor(e, i)) : s;
- if ("object" == typeof Reflect && "function" == typeof Reflect.decorate) n = Reflect.decorate(t, e, i, s);
- else
- for (var r = t.length - 1; 0 <= r; r--)
- (o = t[r]) && (n = (a < 3 ? o(n) : 3 < a ? o(e, i, n) : o(e, i)) || n);
- return 3 < a && n && Object.defineProperty(e, i, n), n;
- };
- Object.defineProperty(i, "__esModule", { value: !0 }), (i.LineComponent = void 0);
- const s = t("SwitchFrame"),
- { ccclass: o, property: a, menu: n, executeInEditMode: r, playOnFocus: l } = cc._decorator;
- t = class extends cc.Component {
- constructor() {
- super(...arguments),
- (this.node1 = null),
- (this.node2 = null),
- (this.light = null),
- (this.switchFrame = null),
- (this.pos1 = null),
- (this.pos2 = null),
- (this._isDraw = !1);
- }
- set drawLine(t) {
- Log.trace("wtffffff", t), (this._isDraw = t) && this.setPos(this.node1.position, this.node2.position);
- }
- get drawLine() {
- return this._isDraw;
- }
- onLoad() {
- (this.node.anchorY = 0.5), (this.node.anchorX = 0);
- }
- getRadian2(t, e, i, s) {
- return Math.atan2(s - e, i - t);
- }
- setGray(t) {
- this.switchFrame.frameIndex = t ? 0 : 1;
- }
- setNode(t, e, i = -1) {
- (this.node1 = t || this.node1), (this.node2 = e || this.node2);
- (e = this.node1.parent.convertToWorldSpaceAR(this.node1.position)),
- (e = this.node.parent.convertToNodeSpaceAR(e));
- this.pos2 = e;
- (e = this.node2.parent.convertToWorldSpaceAR(this.node2.position)),
- (e = this.node.parent.convertToNodeSpaceAR(e));
- (this.pos1 = e), this.playAni(i);
- }
- setPos(t, e, i = -1) {
- (this.pos1 = t), (this.pos2 = e), this.playAni(i);
- }
- setCallback(t) {
- this.cb = t;
- }
- playAni(t = 0, e) {
- var i, s, o;
- this.pos1 &&
- this.pos2 &&
- ((i = this.pos2),
- (s = this.pos1),
- (this.node.width = 0),
- (o = this.getRadian2(i.x, i.y, s.x, s.y)),
- (o = this.node.angle = (180 * o) / Math.PI),
- Log.trace("角度:", o),
- (this.node.x = this.pos2.x),
- (this.node.y = this.pos2.y),
- (o = cc.Vec2.distance(i, s)),
- Log.trace("绘制:::", o),
- t <= 0 ?
- (this.node.width = o) :
- ((this.light.active = !0),
- cc
- .tween(this.node)
- .to(0.012 * o, { width: cc.Vec2.distance(i, s) })
- .call(() => {
- this.light && (this.light.active = !1), e && e();
- })
- .start()));
- }
- getY() {
- if (this.pos1 && this.pos2) {
- var t = this.pos2,
- e = this.pos1,
- t = this.getRadian2(t.x, t.y, e.x, e.y),
- e = (Math.PI, this.node.width);
- return this.node.y + Math.sin(t) * e;
- }
- }
- stopAni() {
- this.node.stopAllActions();
- }
- removeSelf() {
- (this.pos1 = null),
- (this.pos2 = null),
- this.stopAni(),
- (this.cb = null),
- this.light && (this.light.active = !1);
- }
- };
- e([a(cc.Node)], t.prototype, "node1", void 0),
- e([a(cc.Node)], t.prototype, "node2", void 0),
- e([a(cc.Node)], t.prototype, "light", void 0),
- e([a(s.default)], t.prototype, "switchFrame", void 0),
- e([a({ type: cc.Boolean })], t.prototype, "drawLine", null),
- (t = e([o, r, l], t)),
- (i.LineComponent = t);
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