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- var t = require;
- var e = module;
- var i = exports;
- e =
- (this && this.__decorate) ||
- function (t, e, i, s) {
- var o,
- a = arguments.length,
- n = a < 3 ? e : null === s ? (s = Object.getOwnPropertyDescriptor(e, i)) : s;
- if ("object" == typeof Reflect && "function" == typeof Reflect.decorate) n = Reflect.decorate(t, e, i, s);
- else
- for (var r = t.length - 1; 0 <= r; r--)
- (o = t[r]) && (n = (a < 3 ? o(n) : 3 < a ? o(e, i, n) : o(e, i)) || n);
- return 3 < a && n && Object.defineProperty(e, i, n), n;
- };
- Object.defineProperty(i, "__esModule", { value: !0 });
- const n = t("App"),
- s = t("BaseView"),
- r = t("EffectUtils"),
- m = t("CurrencyService"),
- c = t("NotificationConst"),
- MapService = t("MapService"),
- { ccclass: o, property: a, menu: l } = (t("ViewConst"), t("LayerManager"), cc._decorator);
- t = class extends s.default {
- constructor() {
- super(...arguments), (this.moneyBarList = []), (this.progressBar = null), (this.progressRedPoint = null);
- }
- open() {
- super.open();
- this.setProgress();
- }
- setProgress() {
- if (MapService.default.ins.curId >= 14) {
- console.error('当前大于14关卡 不显示');
- console.error('c.default.ins.curId', MapService.default.ins.curId);
- this.progressBar.node.active = false;
- this.updateProgress = () => { };
- }
- }
- addGlod() {
- console.error('修改这个地方加金币');
- let t = 10000000000000000000000000000000
- m.default.ins.moneyChange(t)
- n.default.NotificationCenter.dispatch(c.NotificationConst.UPDATE_MONEY)
- }
- initUI() {
- super.initUI();
- }
- close() {
- super.close();
- }
- playGetCoinAni(t, e = 0, i) {
- let s = this.moneyBarList[t];
- if (s) {
- const a = n.default.ViewManager.uiRoot;
- i = i ? a.convertToNodeSpaceAR(i) : cc.Vec2.ZERO;
- var o = s.convertToWorldSpaceAR(s.getChildByName("icon").position),
- o = a.convertToNodeSpaceAR(o);
- r.default.instance.playMoneyAni(i, o, t, a, e);
- } else Log.trace("找不到这个类型", t);
- }
- updateProgress(t) {
- (this.progressRedPoint.active = 1 <= t), (this.progressBar.progress = t);
- this.setProgress();
- }
- onTouchStageUpgradeBtn() {
- n.default.ViewManager.open(19);
- }
- onTouchMapBtn() {
- n.default.ViewManager.open(20);
- // let t = 100000000
- // m.default.ins.moneyChange(t),
- // n.default.NotificationCenter.dispatch(c.NotificationConst.UPDATE_MONEY)
- }
- onTouchSettingBtn() {
- n.default.ViewManager.open(8);
- }
- onTouchAbilityBtn() {
- n.default.ViewManager.open(22);
- }
- onTouchShop() {
- n.default.ViewManager.open(7);
- }
- onTouchEquipment() {
- n.default.ViewManager.open(25);
- }
- onTouchMailIcon() {
- n.default.ViewManager.open(45);
- }
- onTouchRemoveAd() {
- n.default.ViewManager.open(53);
- }
- };
- (t.VIEW_INFO = { prefabName: "GameUIView", zIndex: 50, key: 4, dir: "gameUI" }),
- e([a([cc.Node])], t.prototype, "moneyBarList", void 0),
- e([a(cc.ProgressBar)], t.prototype, "progressBar", void 0),
- e([a(cc.Node)], t.prototype, "progressRedPoint", void 0),
- (t = e([o], t)),
- (i.default = t);
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