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- var t = require;
- var e = module;
- var i = exports;
- Object.defineProperty(i, "__esModule", {value: !0}),
- (i.RoleLangType =
- i.RoleType =
- i.CongratulationType =
- i.CongratulationData =
- i.BundleType =
- i.StageType =
- i.MachineType =
- i.EmMapType =
- i.GameNotificationConst =
- i.GameConst =
- void 0),
- ((e = i.GameConst || (i.GameConst = {}))[(e.OPEN_FINISH = 0)] = "OPEN_FINISH"),
- (e[(e.GAME_INIT = 1)] = "GAME_INIT"),
- (e[(e.SAVE_DAVE = 2)] = "SAVE_DAVE"),
- (e[(e.GET_IDLE = 3)] = "GET_IDLE"),
- (e[(e.ENTER_FB_MAP = 4)] = "ENTER_FB_MAP"),
- (e[(e.EXIT_FB_MAP = 5)] = "EXIT_FB_MAP");
- class s {}
- ((i.GameNotificationConst = s).UNLOCK_LEVEL = "UNLOCK_LEVEL"),
- (s.USE_ITEM = "USE_ITEM"),
- (s.ADD_ITEM = "ADD_ITEM"),
- (s.UpdateInteractiveStorage = "UpdateInteractiveStorage"),
- (s.BUY_SUCCESS = "BUY_SUCCESS"),
- (s.UNLOCK_MACHINE = "UNLOCK_MACHINE"),
- (s.UNLOCK_SLOT = "UNLOCK_SLOT"),
- (s.UPDATE_BUFF = "UPDATE_BUFF"),
- (s.UPDATE_EQUIP_COSTUME_ATTR = "UPDATE_EQUIP_COSTUME_ATTR"),
- (s.EQUIP_COSTUME = "EQUIP_COSTUME"),
- (s.UNEQUIP_COSTUME = "UNEQUIP_COSTUME"),
- (s.LV_UP_COSTUME = "LV_UP_COSTUME"),
- (s.REFUND_COSTUME = "REFUND_COSTUME"),
- (s.MERGE_COSTUME = "MERGE_COSTUME"),
- ((e = i.EmMapType || (i.EmMapType = {}))[(e.MAIN = 0)] = "MAIN"),
- (e[(e.FB = 1)] = "FB"),
- ((e = i.MachineType || (i.MachineType = {}))[(e.type1 = 1)] = "type1"),
- (e[(e.type2 = 2)] = "type2"),
- ((e = i.StageType || (i.StageType = {}))[(e.WAITER = 1)] = "WAITER"),
- (e[(e.WAITER_CHEF = 2)] = "WAITER_CHEF"),
- (e[(e.CAR = 3)] = "CAR"),
- ((i.BundleType || (i.BundleType = {})).MAP_ICON = "map_icon_1"),
- (i.CongratulationData = class {}),
- ((e = i.CongratulationType || (i.CongratulationType = {}))[(e.NONE = 0)] = "NONE"),
- (e[(e.Pass = 1)] = "Pass"),
- (e[(e.BUFF = 2)] = "BUFF"),
- ((e = i.RoleType || (i.RoleType = {}))[(e.CUSTOMER = 0)] = "CUSTOMER"),
- (e[(e.WORKER = 1)] = "WORKER"),
- ((i = i.RoleLangType || (i.RoleLangType = {}))[(i.COSTUMER_ENTER = 0)] = "COSTUMER_ENTER"),
- (i[(i.COSTUMER_EXIT = 1)] = "COSTUMER_EXIT"),
- (i[(i.WALK_UP = 2)] = "WALK_UP"),
- (i[(i.ORDER_FINISH = 3)] = "ORDER_FINISH"),
- (i[(i.MACHINE_FINISH = 4)] = "MACHINE_FINISH"),
- (i[(i.OPEN_BOX = 5)] = "OPEN_BOX");
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