b3.js 3.5 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160
  1. var t = require;
  2. var e = module;
  3. var i = exports;
  4. Object.defineProperty(i, "__esModule", {value: !0}),
  5. (i.Repeater =
  6. i.RepeatUntilSuccess =
  7. i.RepeatUntilFailure =
  8. i.MaxTime =
  9. i.Limiter =
  10. i.Inverter =
  11. i.Tick =
  12. i.Decorator =
  13. i.Condition =
  14. i.Composite =
  15. i.Blackboard =
  16. i.BehaviorTree =
  17. i.BaseNode =
  18. i.Action =
  19. i.Sequence =
  20. i.Priority =
  21. i.MemSequence =
  22. i.MemPriority =
  23. i.Wait =
  24. i.Succeeder =
  25. i.Runner =
  26. i.Failer =
  27. i.B3Error =
  28. i.createUUID =
  29. i.CONDITION =
  30. i.ACTION =
  31. i.DECORATOR =
  32. i.COMPOSITE =
  33. i.ERROR =
  34. i.RUNNING =
  35. i.FAILURE =
  36. i.SUCCESS =
  37. i.VERSION =
  38. i.Category =
  39. i.STATE =
  40. void 0);
  41. e = t("B3Error");
  42. i.B3Error = e.default;
  43. e = t("Failer");
  44. i.Failer = e.default;
  45. e = t("Runner");
  46. i.Runner = e.default;
  47. e = t("Succeeder");
  48. i.Succeeder = e.default;
  49. e = t("Wait");
  50. i.Wait = e.default;
  51. const s = t("B3Functions");
  52. Object.defineProperty(i, "createUUID", {
  53. enumerable: !0,
  54. get: function () {
  55. return s.createUUID;
  56. }
  57. });
  58. e = t("MemPriority");
  59. i.MemPriority = e.default;
  60. e = t("MemSequence");
  61. i.MemSequence = e.default;
  62. e = t("Priority");
  63. i.Priority = e.default;
  64. e = t("Sequence");
  65. i.Sequence = e.default;
  66. const o = t("constants");
  67. Object.defineProperty(i, "ACTION", {
  68. enumerable: !0,
  69. get: function () {
  70. return o.ACTION;
  71. }
  72. }),
  73. Object.defineProperty(i, "Category", {
  74. enumerable: !0,
  75. get: function () {
  76. return o.Category;
  77. }
  78. }),
  79. Object.defineProperty(i, "COMPOSITE", {
  80. enumerable: !0,
  81. get: function () {
  82. return o.COMPOSITE;
  83. }
  84. }),
  85. Object.defineProperty(i, "CONDITION", {
  86. enumerable: !0,
  87. get: function () {
  88. return o.CONDITION;
  89. }
  90. }),
  91. Object.defineProperty(i, "DECORATOR", {
  92. enumerable: !0,
  93. get: function () {
  94. return o.DECORATOR;
  95. }
  96. }),
  97. Object.defineProperty(i, "ERROR", {
  98. enumerable: !0,
  99. get: function () {
  100. return o.ERROR;
  101. }
  102. }),
  103. Object.defineProperty(i, "FAILURE", {
  104. enumerable: !0,
  105. get: function () {
  106. return o.FAILURE;
  107. }
  108. }),
  109. Object.defineProperty(i, "RUNNING", {
  110. enumerable: !0,
  111. get: function () {
  112. return o.RUNNING;
  113. }
  114. }),
  115. Object.defineProperty(i, "STATE", {
  116. enumerable: !0,
  117. get: function () {
  118. return o.STATE;
  119. }
  120. }),
  121. Object.defineProperty(i, "SUCCESS", {
  122. enumerable: !0,
  123. get: function () {
  124. return o.SUCCESS;
  125. }
  126. }),
  127. Object.defineProperty(i, "VERSION", {
  128. enumerable: !0,
  129. get: function () {
  130. return o.VERSION;
  131. }
  132. });
  133. e = t("Action");
  134. i.Action = e.default;
  135. e = t("BaseNode");
  136. i.BaseNode = e.default;
  137. e = t("BehaviorTree");
  138. i.BehaviorTree = e.default;
  139. e = t("Blackboard");
  140. i.Blackboard = e.default;
  141. e = t("Composite");
  142. i.Composite = e.default;
  143. e = t("Condition");
  144. i.Condition = e.default;
  145. e = t("Decorator");
  146. i.Decorator = e.default;
  147. e = t("Tick");
  148. i.Tick = e.default;
  149. e = t("Inverter");
  150. i.Inverter = e.default;
  151. e = t("Limiter");
  152. i.Limiter = e.default;
  153. e = t("MaxTime");
  154. i.MaxTime = e.default;
  155. e = t("Repeater");
  156. i.Repeater = e.default;
  157. e = t("RepeatUntilFailure");
  158. i.RepeatUntilFailure = e.default;
  159. t = t("RepeatUntilSuccess");
  160. i.RepeatUntilSuccess = t.default;