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- var t = require;
- var e = module;
- var i = exports;
- var e =
- (this && this.__decorate) ||
- function(t, e, i, s) {
- var o,
- a = arguments.length,
- n = a < 3 ? e : null === s ? (s = Object.getOwnPropertyDescriptor(e, i)) : s;
- if ("object" == typeof Reflect && "function" == typeof Reflect.decorate) n = Reflect.decorate(t, e, i, s);
- else
- for (var r = t.length - 1; 0 <= r; r--)
- (o = t[r]) && (n = (a < 3 ? o(n) : 3 < a ? o(e, i, n) : o(e, i)) || n);
- return 3 < a && n && Object.defineProperty(e, i, n), n;
- },
- s =
- (this && this.__awaiter) ||
- function(t, n, r, l) {
- return new(r = r || Promise)(function(i, e) {
- function s(t) {
- try {
- a(l.next(t));
- } catch (t) {
- e(t);
- }
- }
- function o(t) {
- try {
- a(l.throw(t));
- } catch (t) {
- e(t);
- }
- }
- function a(t) {
- var e;
- t.done ?
- i(t.value) :
- ((e = t.value) instanceof r ?
- e :
- new r(function(t) {
- t(e);
- })
- ).then(s, o);
- }
- a((l = l.apply(t, n || [])).next());
- });
- };
- Object.defineProperty(i, "__esModule", { value: !0 });
- const o = t("App"),
- a = t("BaseView"),
- n = t("ControllerConst"),
- r = t("GameConst"),
- l = t("GlobalAttr"),
- h = t("MyBigLong"),
- { ccclass: c, property: d, menu: u } = cc._decorator;
- t = class extends a.default {
- constructor() {
- super(...arguments),
- (this.moneyLab = null),
- (this.idleTimeLab = null),
- (this.progressBar = null),
- (this.idleTime = 0),
- (this.bgType = 1);
- }
- initUI() {
- super.initUI();
- }
- open(t, e) {
- super.open(), (this.idleTime = t);
- var i = l.default.ins.offlineRewardMaxTime;
- (this.idleTimeLab.string = o.default.DateUtils.getFormatBySecond(t, 10)),
- (this.progressBar.progress = t / i),
- (this.moneyLab.string = h.default.toString(e));
- }
- // onTouchAd() {
- // return s(this, void 0, void 0, function*() {
- // yield o.default.ControllerManager.applyFunc(
- // n.ControllerConst.Game,
- // r.GameConst.GET_IDLE,
- // this.idleTime, !0
- // );
- // });
- // }
- onTouchAd() {
- super.onTouchClose(),
- o.default.ControllerManager.applyFunc(n.ControllerConst.Game, r.GameConst.GET_IDLE, this.idleTime, !1);
- }
- onTouchClose() {
- super.onTouchClose(),
- o.default.ControllerManager.applyFunc(n.ControllerConst.Game, r.GameConst.GET_IDLE, this.idleTime, !1);
- }
- };
- e([d(cc.Label)], t.prototype, "moneyLab", void 0),
- e([d(cc.Label)], t.prototype, "idleTimeLab", void 0),
- e([d(cc.ProgressBar)], t.prototype, "progressBar", void 0),
- (t = e([c], t)),
- (i.default = t);
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