IdleView.js 3.1 KB

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  1. var t = require;
  2. var e = module;
  3. var i = exports;
  4. var e =
  5. (this && this.__decorate) ||
  6. function(t, e, i, s) {
  7. var o,
  8. a = arguments.length,
  9. n = a < 3 ? e : null === s ? (s = Object.getOwnPropertyDescriptor(e, i)) : s;
  10. if ("object" == typeof Reflect && "function" == typeof Reflect.decorate) n = Reflect.decorate(t, e, i, s);
  11. else
  12. for (var r = t.length - 1; 0 <= r; r--)
  13. (o = t[r]) && (n = (a < 3 ? o(n) : 3 < a ? o(e, i, n) : o(e, i)) || n);
  14. return 3 < a && n && Object.defineProperty(e, i, n), n;
  15. },
  16. s =
  17. (this && this.__awaiter) ||
  18. function(t, n, r, l) {
  19. return new(r = r || Promise)(function(i, e) {
  20. function s(t) {
  21. try {
  22. a(l.next(t));
  23. } catch (t) {
  24. e(t);
  25. }
  26. }
  27. function o(t) {
  28. try {
  29. a(l.throw(t));
  30. } catch (t) {
  31. e(t);
  32. }
  33. }
  34. function a(t) {
  35. var e;
  36. t.done ?
  37. i(t.value) :
  38. ((e = t.value) instanceof r ?
  39. e :
  40. new r(function(t) {
  41. t(e);
  42. })
  43. ).then(s, o);
  44. }
  45. a((l = l.apply(t, n || [])).next());
  46. });
  47. };
  48. Object.defineProperty(i, "__esModule", { value: !0 });
  49. const o = t("App"),
  50. a = t("BaseView"),
  51. n = t("ControllerConst"),
  52. r = t("GameConst"),
  53. l = t("GlobalAttr"),
  54. h = t("MyBigLong"),
  55. { ccclass: c, property: d, menu: u } = cc._decorator;
  56. t = class extends a.default {
  57. constructor() {
  58. super(...arguments),
  59. (this.moneyLab = null),
  60. (this.idleTimeLab = null),
  61. (this.progressBar = null),
  62. (this.idleTime = 0),
  63. (this.bgType = 1);
  64. }
  65. initUI() {
  66. super.initUI();
  67. }
  68. open(t, e) {
  69. super.open(), (this.idleTime = t);
  70. var i = l.default.ins.offlineRewardMaxTime;
  71. (this.idleTimeLab.string = o.default.DateUtils.getFormatBySecond(t, 10)),
  72. (this.progressBar.progress = t / i),
  73. (this.moneyLab.string = h.default.toString(e));
  74. }
  75. // onTouchAd() {
  76. // return s(this, void 0, void 0, function*() {
  77. // yield o.default.ControllerManager.applyFunc(
  78. // n.ControllerConst.Game,
  79. // r.GameConst.GET_IDLE,
  80. // this.idleTime, !0
  81. // );
  82. // });
  83. // }
  84. onTouchAd() {
  85. super.onTouchClose(),
  86. o.default.ControllerManager.applyFunc(n.ControllerConst.Game, r.GameConst.GET_IDLE, this.idleTime, !1);
  87. }
  88. onTouchClose() {
  89. super.onTouchClose(),
  90. o.default.ControllerManager.applyFunc(n.ControllerConst.Game, r.GameConst.GET_IDLE, this.idleTime, !1);
  91. }
  92. };
  93. e([d(cc.Label)], t.prototype, "moneyLab", void 0),
  94. e([d(cc.Label)], t.prototype, "idleTimeLab", void 0),
  95. e([d(cc.ProgressBar)], t.prototype, "progressBar", void 0),
  96. (t = e([c], t)),
  97. (i.default = t);