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- var t = require;
- var e = module;
- var i = exports;
- e =
- (this && this.__decorate) ||
- function (t, e, i, s) {
- var o,
- a = arguments.length,
- n = a < 3 ? e : null === s ? (s = Object.getOwnPropertyDescriptor(e, i)) : s;
- if ("object" == typeof Reflect && "function" == typeof Reflect.decorate) n = Reflect.decorate(t, e, i, s);
- else
- for (var r = t.length - 1; 0 <= r; r--)
- (o = t[r]) && (n = (a < 3 ? o(n) : 3 < a ? o(e, i, n) : o(e, i)) || n);
- return 3 < a && n && Object.defineProperty(e, i, n), n;
- };
- Object.defineProperty(i, "__esModule", {value: !0});
- const s = t("App"),
- o = t("SoundEffectConst"),
- a = t("GameConst"),
- n = t("DeskService"),
- r = t("MapService"),
- l = t("OrderService"),
- h = t("RoleService"),
- c = t("BaseMan"),
- d = t("ChefAI"),
- u = t("MoveComponent"),
- {ccclass: p} = cc._decorator;
- e = e(
- [p],
- (e = class extends d.default {
- constructor() {
- super(...arguments), (this.man = null);
- }
- onLoad() {
- (this.man = this.getComponent(c.default)),
- (this.move = this.getComponent(u.default)),
- (this.orderDataList = l.default.ins.orders[a.MachineType.type1]);
- }
- think() {
- if (n.default.ins.cookDatas.length)
- return (
- (this.cookData = n.default.ins.cookDatas.pop()),
- this.move.moveTo(this.cookData.passSectionData.waiter.pos),
- void (this.state = d.AI_STATE.MOVE_TO_SEND_FOOD)
- );
- if (this.orderDataList.hasEmp) {
- const t = (this.cookData = this.orderDataList.cookOrder());
- return (
- t.init(this.man), this.move.moveTo(t.slot.chefPos), void (this.state = d.AI_STATE.MOVE_TO_COOKING)
- );
- }
- if (l.default.ins.waitOrderList.length)
- return (
- (this.waitOrderData = l.default.ins.waitOrderList.pop()),
- this.move.moveTo(this.waitOrderData.pos),
- void (this.state = d.AI_STATE.MOVE_TO_ORDERING)
- );
- this.state !== d.AI_STATE.MOVE_TO_REST &&
- this.state !== d.AI_STATE.REST &&
- this.state !== d.AI_STATE.DEEP_REST &&
- (this.move.moveTo(this.man.basePos), (this.state = d.AI_STATE.MOVE_TO_REST));
- }
- update(t) {
- if (this.man.state === c.CharactorState.stand)
- switch (this.state) {
- case d.AI_STATE.NONE:
- this.think();
- break;
- case d.AI_STATE.DEEP_REST:
- this.think(),
- this.state !== d.AI_STATE.DEEP_REST &&
- h.default.ins.showLang(this.node, a.RoleLangType.WALK_UP);
- break;
- case d.AI_STATE.REST:
- if ((this.think(), this.state !== d.AI_STATE.REST)) break;
- (this.leftTime -= t),
- this.leftTime < 0 && (this.man.playAni("sleep2"), (this.state = d.AI_STATE.DEEP_REST));
- break;
- case d.AI_STATE.MOVE_TO_SEND_FOOD:
- this.move.moveTo(this.cookData.order.customer.posData.staff.pos),
- this.cookData.passSectionData.removeCookData(this.cookData),
- this.man.showFood(this.cookData.order.display.food.spriteFrame, this.cookData.foodValue),
- (this.state = d.AI_STATE.SEND_FOOD),
- (this.man.state = c.CharactorState.send_food);
- break;
- case d.AI_STATE.MOVE_TO_ORDERING:
- (this.man.direction = this.waitOrderData.direction),
- (this.maxTime = r.default.ins.define.crew_order_time),
- (this.leftTime = 0),
- (this.man.progress.progress = this.leftTime / this.maxTime),
- (this.man.progress.node.active = !0),
- (this.state = d.AI_STATE.ORDERING);
- break;
- case d.AI_STATE.MOVE_TO_COOKING:
- this.onMoveToCookingFinish();
- break;
- case d.AI_STATE.ORDERING:
- if (((this.leftTime += t), this.leftTime < this.maxTime)) {
- this.man.progress.progress = this.leftTime / this.maxTime;
- break;
- }
- (this.man.progress.node.active = !1),
- this.waitOrderData.cb.call(this.waitOrderData.target),
- (this.waitOrderData = null),
- (this.state = d.AI_STATE.NONE),
- s.default.SoundManager.playEffect(o.SoundsDefine.MIAOW),
- h.default.ins.showLang(this.node, a.RoleLangType.ORDER_FINISH);
- break;
- case d.AI_STATE.COOKING:
- this.onCooking(t);
- break;
- case d.AI_STATE.SEND_FOOD:
- this.cookData.finishOrder(),
- this.man.hideFood(),
- (this.cookData = null),
- (this.state = d.AI_STATE.NONE),
- s.default.SoundManager.playEffect("get_coin2");
- break;
- case d.AI_STATE.MOVE_TO_REST:
- this.moveToRest();
- }
- else this.man.state === c.CharactorState.run && this.state === d.AI_STATE.MOVE_TO_REST && this.think();
- }
- onCooking(t) {
- (this.leftTime += t),
- this.leftTime < this.maxTime
- ? (this.man.progress.progress = this.leftTime / this.maxTime)
- : (s.default.SoundManager.playEffect(o.SoundsDefine.COOK_FINISH),
- (this.man.progress.node.active = !1),
- (t = this.man.getPerfectDishRate()),
- this.cookData.finishCook(t && t > Math.random()),
- this.orderDataList.checkHasEmp(),
- this.move.moveTo(this.cookData.order.customer.posData.staff.pos),
- this.man.showFood(this.cookData.order.display.food.spriteFrame, this.cookData.foodValue),
- (this.man.state = c.CharactorState.send_food),
- (this.state = d.AI_STATE.SEND_FOOD),
- this.man.removeFire(),
- h.default.ins.showLang(this.node, a.RoleLangType.MACHINE_FINISH));
- }
- })
- );
- i.default = e;
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