SoundEffectConst.js 1.6 KB

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  1. var t = require;
  2. var e = module;
  3. var i = exports;
  4. Object.defineProperty(i, "__esModule", {value: !0}), (i.FightSoundConst = i.SheepSoundConst = i.SoundsDefine = void 0);
  5. class s {}
  6. ((i.default = s).Bubble = "EffectAudio/10_Bubble"),
  7. (s.Harvest = "EffectAudio/13_Harvest"),
  8. (s.ItemClick = "EffectAudio/14_ItemClick"),
  9. (s.ItemCompose = "EffectAudio/15_ItemCompose"),
  10. (s.TileClean = "EffectAudio/16_TileClean"),
  11. (s.TileCleanUp = "EffectAudio/17_TileCleanUp"),
  12. (s.GetFloat = "EffectAudio/21_GetFloat"),
  13. (s.UnlockMap = "EffectAudio/28_UnlockMap"),
  14. (s.Compose5 = "EffectAudio/48_Compose5"),
  15. (s.ComposeCombo = "EffectAudio/49_ComposeCombo"),
  16. (s.UsePowerBall = "EffectAudio/usePowerBall"),
  17. (s.GetReward = "EffectAudio/getReward"),
  18. (s.Collect = "audio/EffectAudio/collect"),
  19. (s.Collect_Ore = "audio/EffectAudio/collect_ore"),
  20. (s.Unlock = "EffectAudio/unlock"),
  21. ((e = i.SoundsDefine || (i.SoundsDefine = {})).BG_GROUND = "bg"),
  22. (e.CLICK = "click"),
  23. (e.EXPLODE = "explode"),
  24. (e.GET_ITEM = "get_item"),
  25. (e.GET_COIN2 = "get_coin2"),
  26. (e.GET_COIN1 = "get_coin1"),
  27. (e.UPGRADE = "upgrade"),
  28. (e.USE_SKILL = "use_skill"),
  29. (e.MIAOW = "miaow"),
  30. (e.UNLOCK = "unlock"),
  31. (e.COOK_FINISH = "cook_finish");
  32. class o {}
  33. ((i.SheepSoundConst = o).bg = "Sheep/sheepbg"), (o.click = "Sheep/sheepclick");
  34. class a {}
  35. ((i.FightSoundConst = a).bg = "fight_bg"),
  36. (a.week_fight_bg = "fight_week_bg"),
  37. (a.attak = "fight/attack"),
  38. (a.beAttacked = "fight/beAttacked"),
  39. (a.win = "fight/win"),
  40. (a.lose = "fight/lose"),
  41. (a.fight_begin = "fight/fightBegin");