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- var t = require;
- var e = module;
- var i = exports;
- var s,
- e =
- (this && this.__decorate) ||
- function (t, e, i, s) {
- var o,
- a = arguments.length,
- n = a < 3 ? e : null === s ? (s = Object.getOwnPropertyDescriptor(e, i)) : s;
- if ("object" == typeof Reflect && "function" == typeof Reflect.decorate) n = Reflect.decorate(t, e, i, s);
- else
- for (var r = t.length - 1; 0 <= r; r--)
- (o = t[r]) && (n = (a < 3 ? o(n) : 3 < a ? o(e, i, n) : o(e, i)) || n);
- return 3 < a && n && Object.defineProperty(e, i, n), n;
- };
- Object.defineProperty(i, "__esModule", {value: !0});
- const l = t("App"),
- o = t("NodePool"),
- a = t("Toast"),
- n = t("ControllerConst"),
- r = t("NotificationConst"),
- h = t("LvUpBox"),
- c = t("MachineUnlockBox"),
- d = t("MachineData"),
- u = t("GameConst"),
- p = t("GlobalAttr"),
- f = t("BaseService"),
- g = t("CurrencyService"),
- m = t("MapService"),
- {ccclass: _, property: y} = cc._decorator;
- t = s = class extends f.default {
- constructor() {
- super(...arguments),
- (this.machineDatas = null),
- (this.machineUnlockBox = null),
- (this.lvUpBox = null),
- (this.isIdleRateChange = !0),
- (this.idleRate = 0),
- (this.buffAttr = null),
- (this.machineUnlockBtnPool = null),
- (this.saveData = null),
- (this.unlockMachines = null);
- }
- onLoad() {
- (this.machineUnlockBtnPool = new o.default()), (s.ins = this);
- }
- onUpdateMoney() {
- for (const t of this.machineDatas) t.updateMoney();
- }
- onUpdateEquipCostumeAttr() {
- this.isIdleRateChange = !0;
- }
- onDestroy() {
- l.default.NotificationCenter.removeAll(this);
- }
- parse(e) {
- l.default.NotificationCenter.addListener(
- u.GameNotificationConst.UPDATE_EQUIP_COSTUME_ATTR,
- this.onUpdateEquipCostumeAttr,
- this
- ),
- (this.machineUnlockBtnPool.prefab = m.default.ins.foodBundle.get("MachineUnlockBtn", cc.Prefab)),
- (this.machineDatas = []);
- const i = m.default.ins.layer,
- s = m.default.ins.curCfg.StageMachine,
- o = m.default.ins.machineMenu,
- a = e.children.concat(),
- n = m.default.ins.foodBundle;
- let r = a.length;
- for (let t = 0; t < r; t++) {
- const e = a[t],
- r = new d.default();
- (r.cfg = s[t]),
- r.parse(e, this.machineUnlockBtnPool.pop(), o[r.cfg.menu_idx]),
- (r.foodImg.spriteFrame = n.get("img/" + r.menu.icon, cc.SpriteFrame)),
- this.machineDatas.push(r),
- e.removeFromParent(!1),
- i.addChild(e);
- }
- }
- unlockMachine(t) {
- this.isIdleRateChange = !0;
- const e = this.machineDatas[t];
- e
- ? g.default.ins.checkMoneyEnough(e.attr.installCost)
- ? (e.unlock(),
- s.ins.unlockMachines.push(e),
- g.default.ins.moneyChange(-e.attr.installCost),
- l.default.NotificationCenter.dispatch(u.GameNotificationConst.UNLOCK_MACHINE, e))
- : a.default.launch("金币不足!")
- : Log.error("不存在的解锁序号:", t);
- }
- getIdleRate() {
- if (this.isIdleRateChange) {
- (this.isIdleRateChange = !1), (this.idleRate = 0);
- var e = this.machineDatas.length;
- for (let t = 0; t < e; t++)
- this.machineDatas[t].attr.isUnlock && (this.idleRate += this.machineDatas[t].attr.getIdleRate());
- this.idleRate *= p.default.ins.cookMoneyRate;
- }
- return this.idleRate;
- }
- calculateIdleMoney(t, e = !1) {
- let i = this.getIdleRate();
- return e && p.default.ins.offlineRevenue && (i *= p.default.ins.offlineRevenue), Math.floor(i * t);
- }
- lvUpkMachine(t) {
- const e = this.machineDatas[t];
- e
- // ? (e.lvUp() && (this.lvUpBox.playGetDiamond(), 1 < m.default.ins.curId && g.default.ins.diamondChange(2)),
- //不需要升级给钻石了
- ? (e.lvUp() && (this.lvUpBox.playGetDiamond(), 1 < m.default.ins.curId ),
- l.default.NotificationCenter.dispatch(r.NotificationConst.MACHINE_UPDATE, t),
- (this.isIdleRateChange = !0))
- : Log.error("不存在的解锁序号:", t);
- }
- reCalAllFoodValue() {
- for (const t of this.machineDatas) t.attr.calFoodRate(), t.attr.calFoodValue();
- this.isIdleRateChange = !0;
- }
- reCalAllFoodCost() {
- for (const t of this.machineDatas) t.attr.calCost(), t.updateMoney();
- }
- reCalFoodValue(t) {
- const e = this.machineDatas[t];
- e.attr.calFoodRate(), e.attr.calFoodValue(), (this.isIdleRateChange = !0);
- }
- init() {
- this.buffAttr = p.default.ins.buffAttr;
- const e = l.default.ControllerManager.getControllerModel(n.ControllerConst.Game);
- l.default.NotificationCenter.addListener(r.NotificationConst.UPDATE_MONEY, this.onUpdateMoney, this);
- const i = e.getCurMapData();
- (this.saveData = i.machines), (this.unlockMachines = []);
- var s = this.machineDatas.length;
- for (let t = 0; t < s; t++) {
- const e = this.machineDatas[t];
- i.machines[t] || (i.machines[t] = {lv: 0}),
- e.setMemento(i.machines[t]),
- e.attr.isUnlock && this.unlockMachines.push(e);
- }
- }
- destorySelf() {
- l.default.NotificationCenter.removeAll(this),
- this.lvUpBox.node.removeFromParent(!1),
- this.machineUnlockBox.node.removeFromParent(!1);
- }
- isAllMachineMax() {
- for (const t of this.machineDatas) if (!t.attr.isMaxLevel()) return !1;
- return !0;
- }
- getMachinProgress() {
- let t = 0,
- e = this.machineDatas.length * this.machineDatas[0].attr.maxLevel;
- for (const i of this.machineDatas) i.attr.data && i.attr.data.lv && (t += i.attr.data.lv);
- return t / e;
- }
- getMachinAllLvCnt() {
- let t = 0;
- for (const e of this.machineDatas) e.attr.data && e.attr.data.lv && (t += e.attr.data.lv);
- return t;
- }
- getCurMachineMaxLv() {
- let t = 0;
- for (const e of this.machineDatas) e.attr.data && e.attr.data.lv && t < e.attr.data.lv && (t = e.attr.data.lv);
- return t;
- }
- };
- e([y(c.default)], t.prototype, "machineUnlockBox", void 0),
- e([y(h.default)], t.prototype, "lvUpBox", void 0),
- (t = s = e([_], t)),
- (i.default = t = s);
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