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- var t = require;
- var e = module;
- var i = exports;
- e =
- (this && this.__decorate) ||
- function(t, e, i, s) {
- var o,
- a = arguments.length,
- n = a < 3 ? e : null === s ? (s = Object.getOwnPropertyDescriptor(e, i)) : s;
- if ("object" == typeof Reflect && "function" == typeof Reflect.decorate) n = Reflect.decorate(t, e, i, s);
- else
- for (var r = t.length - 1; 0 <= r; r--)
- (o = t[r]) && (n = (a < 3 ? o(n) : 3 < a ? o(e, i, n) : o(e, i)) || n);
- return 3 < a && n && Object.defineProperty(e, i, n), n;
- };
- Object.defineProperty(i, "__esModule", { value: !0 });
- const s = t("GameText"),
- { ccclass: o, property: a, menu: n, executeInEditMode: r, requireComponent: l } = cc._decorator;
- t = class extends cc.Component {
- constructor() {
- super(...arguments), (this.sprite = null), (this.spriteFrameSet = []);
- }
- onLoad() {
- this.fetchRender();
- }
- getSpriteFrameByLang(e) {
- for (let t = 0; t < this.spriteFrameSet.length; ++t)
- if (this.spriteFrameSet[t].language == e) return this.spriteFrameSet[t].spriteFrame;
- }
- updateSprite(e) {
- if (this.sprite) {
- let t = this.getSpriteFrameByLang(e);
- !t && this.spriteFrameSet[0] && (t = this.spriteFrameSet[0].spriteFrame), (this.sprite.spriteFrame = t);
- } else cc.error("Failed to update localized sprite, sprite component is invalid!");
- }
- fetchRender() {
- var t = this.getComponent(cc.Sprite);
- if (t) return (this.sprite = t), void this.updateSprite(s.GameText.curLang);
- }
- };
- e(
- [
- a(
- cc.Class({
- name: "SpriteFrameSet",
- properties: { language: { type: cc.Enum(s.LangEnum), default: 0 }, spriteFrame: cc.SpriteFrame }
- })
- )
- ],
- t.prototype,
- "spriteFrameSet",
- void 0
- ),
- (t = e([o, r(), l(cc.Sprite)], t)),
- (i.default = t);
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