GameView.js 1.1 KB

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  1. var t = require;
  2. var e = module;
  3. var i = exports;
  4. var s =
  5. (this && this.__decorate) ||
  6. function (t, e, i, s) {
  7. var o,
  8. a = arguments.length,
  9. n = a < 3 ? e : null === s ? (s = Object.getOwnPropertyDescriptor(e, i)) : s;
  10. if ("object" == typeof Reflect && "function" == typeof Reflect.decorate) n = Reflect.decorate(t, e, i, s);
  11. else
  12. for (var r = t.length - 1; 0 <= r; r--)
  13. (o = t[r]) && (n = (a < 3 ? o(n) : 3 < a ? o(e, i, n) : o(e, i)) || n);
  14. return 3 < a && n && Object.defineProperty(e, i, n), n;
  15. };
  16. Object.defineProperty(i, "__esModule", {value: !0});
  17. var e = t("BaseView"),
  18. {ccclass: t} = (t("ViewConst"), t("LayerManager"), cc._decorator),
  19. e = class extends e.default {
  20. static getPreloadRes() {
  21. return `/prefab/view/${this.VIEW_INFO.dir}/${this.VIEW_INFO.prefabName}`;
  22. }
  23. close() {
  24. super.close();
  25. }
  26. open() {
  27. super.open();
  28. }
  29. };
  30. (e.VIEW_INFO = {prefabName: "GameView", zIndex: 50, key: 2, dir: "game", isScene: !0}),
  31. (e = s([t], e)),
  32. (i.default = e);