GameConst.js 2.3 KB

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  1. var t = require;
  2. var e = module;
  3. var i = exports;
  4. Object.defineProperty(i, "__esModule", {value: !0}),
  5. (i.RoleLangType =
  6. i.RoleType =
  7. i.CongratulationType =
  8. i.CongratulationData =
  9. i.BundleType =
  10. i.StageType =
  11. i.MachineType =
  12. i.EmMapType =
  13. i.GameNotificationConst =
  14. i.GameConst =
  15. void 0),
  16. ((e = i.GameConst || (i.GameConst = {}))[(e.OPEN_FINISH = 0)] = "OPEN_FINISH"),
  17. (e[(e.GAME_INIT = 1)] = "GAME_INIT"),
  18. (e[(e.SAVE_DAVE = 2)] = "SAVE_DAVE"),
  19. (e[(e.GET_IDLE = 3)] = "GET_IDLE"),
  20. (e[(e.ENTER_FB_MAP = 4)] = "ENTER_FB_MAP"),
  21. (e[(e.EXIT_FB_MAP = 5)] = "EXIT_FB_MAP");
  22. class s {}
  23. ((i.GameNotificationConst = s).UNLOCK_LEVEL = "UNLOCK_LEVEL"),
  24. (s.USE_ITEM = "USE_ITEM"),
  25. (s.ADD_ITEM = "ADD_ITEM"),
  26. (s.UpdateInteractiveStorage = "UpdateInteractiveStorage"),
  27. (s.BUY_SUCCESS = "BUY_SUCCESS"),
  28. (s.UNLOCK_MACHINE = "UNLOCK_MACHINE"),
  29. (s.UNLOCK_SLOT = "UNLOCK_SLOT"),
  30. (s.UPDATE_BUFF = "UPDATE_BUFF"),
  31. (s.UPDATE_EQUIP_COSTUME_ATTR = "UPDATE_EQUIP_COSTUME_ATTR"),
  32. (s.EQUIP_COSTUME = "EQUIP_COSTUME"),
  33. (s.UNEQUIP_COSTUME = "UNEQUIP_COSTUME"),
  34. (s.LV_UP_COSTUME = "LV_UP_COSTUME"),
  35. (s.REFUND_COSTUME = "REFUND_COSTUME"),
  36. (s.MERGE_COSTUME = "MERGE_COSTUME"),
  37. ((e = i.EmMapType || (i.EmMapType = {}))[(e.MAIN = 0)] = "MAIN"),
  38. (e[(e.FB = 1)] = "FB"),
  39. ((e = i.MachineType || (i.MachineType = {}))[(e.type1 = 1)] = "type1"),
  40. (e[(e.type2 = 2)] = "type2"),
  41. ((e = i.StageType || (i.StageType = {}))[(e.WAITER = 1)] = "WAITER"),
  42. (e[(e.WAITER_CHEF = 2)] = "WAITER_CHEF"),
  43. (e[(e.CAR = 3)] = "CAR"),
  44. ((i.BundleType || (i.BundleType = {})).MAP_ICON = "map_icon_1"),
  45. (i.CongratulationData = class {}),
  46. ((e = i.CongratulationType || (i.CongratulationType = {}))[(e.NONE = 0)] = "NONE"),
  47. (e[(e.Pass = 1)] = "Pass"),
  48. (e[(e.BUFF = 2)] = "BUFF"),
  49. ((e = i.RoleType || (i.RoleType = {}))[(e.CUSTOMER = 0)] = "CUSTOMER"),
  50. (e[(e.WORKER = 1)] = "WORKER"),
  51. ((i = i.RoleLangType || (i.RoleLangType = {}))[(i.COSTUMER_ENTER = 0)] = "COSTUMER_ENTER"),
  52. (i[(i.COSTUMER_EXIT = 1)] = "COSTUMER_EXIT"),
  53. (i[(i.WALK_UP = 2)] = "WALK_UP"),
  54. (i[(i.ORDER_FINISH = 3)] = "ORDER_FINISH"),
  55. (i[(i.MACHINE_FINISH = 4)] = "MACHINE_FINISH"),
  56. (i[(i.OPEN_BOX = 5)] = "OPEN_BOX");