CongratulationItem.js 1.7 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243
  1. var t = require;
  2. var e = module;
  3. var i = exports;
  4. e =
  5. (this && this.__decorate) ||
  6. function(t, e, i, s) {
  7. var o,
  8. a = arguments.length,
  9. n = a < 3 ? e : null === s ? (s = Object.getOwnPropertyDescriptor(e, i)) : s;
  10. if ("object" == typeof Reflect && "function" == typeof Reflect.decorate) n = Reflect.decorate(t, e, i, s);
  11. else
  12. for (var r = t.length - 1; 0 <= r; r--)
  13. (o = t[r]) && (n = (a < 3 ? o(n) : 3 < a ? o(e, i, n) : o(e, i)) || n);
  14. return 3 < a && n && Object.defineProperty(e, i, n), n;
  15. };
  16. Object.defineProperty(i, "__esModule", { value: !0 });
  17. const s = t("App"),
  18. o = t("GameConst"),
  19. { ccclass: a, property: n, menu: r } = cc._decorator;
  20. t = class extends cc.Component {
  21. constructor() {
  22. super(...arguments), (this.icon = null), (this.nameLab = null);
  23. }
  24. setItemData(t, e) {
  25. t.data.buff ?
  26. (this.nameLab.string =
  27. t.getDesc() + " 持续" + s.default.DateUtils.getFormatBySecond(t.data.buff.buffTime, 11)) :
  28. (this.nameLab.string = t.getName() + (e ? "x" + e : "")),
  29. s.default.CommonUtils.setSpriteFrame(t.getItemPic(), this.icon);
  30. }
  31. setCostumeItemData(t, e) {
  32. (this.nameLab.string = t.getName() + (e ? "x" + e : "")),
  33. s.default.CommonUtils.setSpriteFrameByBundle(o.BundleType.MAP_ICON, t.getIcon(), this.icon);
  34. }
  35. setCustomeData(t) {
  36. (this.nameLab.string = t.name + (t.cnt ? "x" + t.cnt : "")),
  37. s.default.CommonUtils.setSpriteFrame(t.iconUrl, this.icon);
  38. }
  39. };
  40. e([n(cc.Sprite)], t.prototype, "icon", void 0),
  41. e([n(cc.Label)], t.prototype, "nameLab", void 0),
  42. (t = e([a], t)),
  43. (i.default = t);