var t = require; var e = module; var i = exports; e = (this && this.__decorate) || function (t, e, i, s) { var o, a = arguments.length, n = a < 3 ? e : null === s ? (s = Object.getOwnPropertyDescriptor(e, i)) : s; if ("object" == typeof Reflect && "function" == typeof Reflect.decorate) n = Reflect.decorate(t, e, i, s); else for (var r = t.length - 1; 0 <= r; r--) (o = t[r]) && (n = (a < 3 ? o(n) : 3 < a ? o(e, i, n) : o(e, i)) || n); return 3 < a && n && Object.defineProperty(e, i, n), n; }; Object.defineProperty(i, "__esModule", {value: !0}); const s = t("StopAutoDeclare"), o = t("GameText"), a = t("CostumeBagItem"), n = t("MainCat"), {ccclass: r, property: l} = cc._decorator; t = class extends s.default { constructor() { super(...arguments), (this.equipCostumeNode = null), (this.mainCat = null), (this.costumeBagEquipItems = []), (this.mainCatNode = null), (this.nameLab = null), (this.data = null); } onLoad() { for (const t of this.equipCostumeNode.children) this.costumeBagEquipItems.push(t.getComponent(a.CostumeBagItem)); this.mainCat = this.mainCatNode.getComponent(n.default); } setData(e) { this.data = e; let i = this.costumeBagEquipItems.length; for (let t = 0; t < i; t++) { const i = this.costumeBagEquipItems[t], s = e.equipItems[t + 1]; i.setData(s); } this.mainCat.updateSlot(e.equipItems), (this.nameLab.string = o.GameText.getTextByStr(e.cfg.name)); } }; e([l({type: cc.Node})], t.prototype, "equipCostumeNode", void 0), e([l(cc.Node)], t.prototype, "mainCatNode", void 0), e([l({type: cc.Label})], t.prototype, "nameLab", void 0), (t = e([r], t)), (i.default = t);