var t = require; var e = module; var i = exports; var s = (this && this.__decorate) || function (t, e, i, s) { var o, a = arguments.length, n = a < 3 ? e : null === s ? (s = Object.getOwnPropertyDescriptor(e, i)) : s; if ("object" == typeof Reflect && "function" == typeof Reflect.decorate) n = Reflect.decorate(t, e, i, s); else for (var r = t.length - 1; 0 <= r; r--) (o = t[r]) && (n = (a < 3 ? o(n) : 3 < a ? o(e, i, n) : o(e, i)) || n); return 3 < a && n && Object.defineProperty(e, i, n), n; }; Object.defineProperty(i, "__esModule", {value: !0}); var e = t("BaseView"), {ccclass: t} = (t("ViewConst"), t("LayerManager"), cc._decorator), e = class extends e.default { static getPreloadRes() { return `/prefab/view/${this.VIEW_INFO.dir}/${this.VIEW_INFO.prefabName}`; } close() { super.close(); } open() { super.open(); } }; (e.VIEW_INFO = {prefabName: "GameView", zIndex: 50, key: 2, dir: "game", isScene: !0}), (e = s([t], e)), (i.default = e);