var t = require; var e = module; var i = exports; e = (this && this.__decorate) || function (t, e, i, s) { var o, a = arguments.length, n = a < 3 ? e : null === s ? (s = Object.getOwnPropertyDescriptor(e, i)) : s; if ("object" == typeof Reflect && "function" == typeof Reflect.decorate) n = Reflect.decorate(t, e, i, s); else for (var r = t.length - 1; 0 <= r; r--) (o = t[r]) && (n = (a < 3 ? o(n) : 3 < a ? o(e, i, n) : o(e, i)) || n); return 3 < a && n && Object.defineProperty(e, i, n), n; }; Object.defineProperty(i, "__esModule", { value: !0 }); const n = t("App"), s = t("BaseView"), r = t("EffectUtils"), m = t("CurrencyService"), c = t("NotificationConst"), MapService = t("MapService"), { ccclass: o, property: a, menu: l } = (t("ViewConst"), t("LayerManager"), cc._decorator); t = class extends s.default { constructor() { super(...arguments), (this.moneyBarList = []), (this.progressBar = null), (this.progressRedPoint = null); } open() { super.open(); this.setProgress(); } setProgress() { if (MapService.default.ins.curId >= 14) { console.error('当前大于14关卡 不显示'); console.error('c.default.ins.curId', MapService.default.ins.curId); this.progressBar.node.active = false; this.updateProgress = () => { }; } } addGlod() { console.error('修改这个地方加金币'); let t = 10000000000000000000000000000000 m.default.ins.moneyChange(t) n.default.NotificationCenter.dispatch(c.NotificationConst.UPDATE_MONEY) } initUI() { super.initUI(); } close() { super.close(); } playGetCoinAni(t, e = 0, i) { let s = this.moneyBarList[t]; if (s) { const a = n.default.ViewManager.uiRoot; i = i ? a.convertToNodeSpaceAR(i) : cc.Vec2.ZERO; var o = s.convertToWorldSpaceAR(s.getChildByName("icon").position), o = a.convertToNodeSpaceAR(o); r.default.instance.playMoneyAni(i, o, t, a, e); } else Log.trace("找不到这个类型", t); } updateProgress(t) { (this.progressRedPoint.active = 1 <= t), (this.progressBar.progress = t); this.setProgress(); } onTouchStageUpgradeBtn() { n.default.ViewManager.open(19); } onTouchMapBtn() { n.default.ViewManager.open(20); // let t = 100000000 // m.default.ins.moneyChange(t), // n.default.NotificationCenter.dispatch(c.NotificationConst.UPDATE_MONEY) } onTouchSettingBtn() { n.default.ViewManager.open(8); } onTouchAbilityBtn() { n.default.ViewManager.open(22); } onTouchShop() { n.default.ViewManager.open(7); } onTouchEquipment() { n.default.ViewManager.open(25); } onTouchMailIcon() { n.default.ViewManager.open(45); } onTouchRemoveAd() { n.default.ViewManager.open(53); } }; (t.VIEW_INFO = { prefabName: "GameUIView", zIndex: 50, key: 4, dir: "gameUI" }), e([a([cc.Node])], t.prototype, "moneyBarList", void 0), e([a(cc.ProgressBar)], t.prototype, "progressBar", void 0), e([a(cc.Node)], t.prototype, "progressRedPoint", void 0), (t = e([o], t)), (i.default = t);