var t = require; var e = module; var i = exports; e = (this && this.__decorate) || function (t, e, i, s) { var o, a = arguments.length, n = a < 3 ? e : null === s ? (s = Object.getOwnPropertyDescriptor(e, i)) : s; if ("object" == typeof Reflect && "function" == typeof Reflect.decorate) n = Reflect.decorate(t, e, i, s); else for (var r = t.length - 1; 0 <= r; r--) (o = t[r]) && (n = (a < 3 ? o(n) : 3 < a ? o(e, i, n) : o(e, i)) || n); return 3 < a && n && Object.defineProperty(e, i, n), n; }; Object.defineProperty(i, "__esModule", {value: !0}); const s = t("App"), o = t("GameText"), {ccclass: a, property: n} = cc._decorator; let r = [], l = class extends cc.Component { constructor() { super(...arguments), (this.lab = null), (this.nextTipTime = 0), (this.index = 0); } onLoad() { if (!r.length) { let t = 1; for (;;) { var e = "game_help_tip_" + t++, i = o.GameText.getTextByStr(e); if (i == e) break; r.push(i); } s.default.RandomUtils.shuffle(r); } this.showNextLab(); } showNextLab() { (this.lab.string = r[this.index]), this.index++, this.index == r.length && (this.index = 0); } update(t) { 5 < this.nextTipTime ? ((this.nextTipTime = 0), this.showNextLab()) : (this.nextTipTime += t); } }; e([n(cc.Label)], l.prototype, "lab", void 0), (l = e([a], l)), (i.default = l);