var t = require; var e = module; var i = exports; e = (this && this.__decorate) || function (t, e, i, s) { var o, a = arguments.length, n = a < 3 ? e : null === s ? (s = Object.getOwnPropertyDescriptor(e, i)) : s; if ("object" == typeof Reflect && "function" == typeof Reflect.decorate) n = Reflect.decorate(t, e, i, s); else for (var r = t.length - 1; 0 <= r; r--) (o = t[r]) && (n = (a < 3 ? o(n) : 3 < a ? o(e, i, n) : o(e, i)) || n); return 3 < a && n && Object.defineProperty(e, i, n), n; }; Object.defineProperty(i, "__esModule", {value: !0}); const s = t("App"), o = t("BaseScene"), a = t("GameText"), n = t("ControllerConst"), r = t("NotificationConst"), l = (t("ViewConst"), t("AdRewardController")), h = t("BagController"), c = t("CostumeController"), d = t("GameController"), u = t("GuideController"), p = t("TipView"), f = t("MailController"), g = t("ShopController"), m = t("SystemOpenController"), _ = t("SceneConst"), {ccclass: y, property: v} = cc._decorator; let U = cc.Button.prototype._onTouchEnded; cc.Button.prototype._onTouchEnded = function (t) { U.call(this, t), this.isNotPlayClickBtn || (this.isNotOpen ? s.default.SoundManager.playEffect("ban") : s.default.SoundManager.playEffect("clickBtn")); }; t = class extends o.default { constructor() { super(...arguments), (this.gameViewPrefab = null), (this.sceneName = _.SceneTag.GAME), (this.nodePoolMsrPrefab = null), (this.nodePoolMsr = null); } onEnter() { super.onEnter(), this.initModule(), cc.game.setFrameRate(60), s.default.NotificationCenter.dispatch(r.NotificationConst.INIT_GAME); } onKeyBack(t) { s.default.ViewManager.isShow(15) || s.default.ViewManager.open(14, { curState: p.TIPSTATE.SURE, leftBtnText: a.GameText.getText(17), hasCloseBtn: !0, leftFunc: () => { s.default.Platform.saveData(), Log.trace("退出游戏"), s.default.Platform.exitGame(); }, leftThisObj: this, tipsStr: a.GameText.getText(55) }); } start() { super.start(); } onTouchTest(t, e) { s.default.ViewManager.open(7); } initModule() { s.default.ControllerManager.register(n.ControllerConst.Game, d.default), s.default.ControllerManager.register(n.ControllerConst.Item, h.default), s.default.ControllerManager.register(n.ControllerConst.Costume, c.default), s.default.ControllerManager.register(n.ControllerConst.Guide, u.default), s.default.ControllerManager.register(n.ControllerConst.SystemOpen, m.default), s.default.ControllerManager.register(n.ControllerConst.Shop, g.default), s.default.ControllerManager.register(n.ControllerConst.AdReward, l.default), s.default.ControllerManager.register(n.ControllerConst.Mail, f.MailController); } update(t) { this.timerManager.onEnterFrame(t); } backToStartScene() {} }; e([v(cc.Prefab)], t.prototype, "gameViewPrefab", void 0), e([v(cc.Prefab)], t.prototype, "nodePoolMsrPrefab", void 0), (t = e([y], t)), (i.default = t);