var t = require; var e = module; var i = exports; Object.defineProperty(i, "__esModule", {value: !0}), (i.RoleLangType = i.RoleType = i.CongratulationType = i.CongratulationData = i.BundleType = i.StageType = i.MachineType = i.EmMapType = i.GameNotificationConst = i.GameConst = void 0), ((e = i.GameConst || (i.GameConst = {}))[(e.OPEN_FINISH = 0)] = "OPEN_FINISH"), (e[(e.GAME_INIT = 1)] = "GAME_INIT"), (e[(e.SAVE_DAVE = 2)] = "SAVE_DAVE"), (e[(e.GET_IDLE = 3)] = "GET_IDLE"), (e[(e.ENTER_FB_MAP = 4)] = "ENTER_FB_MAP"), (e[(e.EXIT_FB_MAP = 5)] = "EXIT_FB_MAP"); class s {} ((i.GameNotificationConst = s).UNLOCK_LEVEL = "UNLOCK_LEVEL"), (s.USE_ITEM = "USE_ITEM"), (s.ADD_ITEM = "ADD_ITEM"), (s.UpdateInteractiveStorage = "UpdateInteractiveStorage"), (s.BUY_SUCCESS = "BUY_SUCCESS"), (s.UNLOCK_MACHINE = "UNLOCK_MACHINE"), (s.UNLOCK_SLOT = "UNLOCK_SLOT"), (s.UPDATE_BUFF = "UPDATE_BUFF"), (s.UPDATE_EQUIP_COSTUME_ATTR = "UPDATE_EQUIP_COSTUME_ATTR"), (s.EQUIP_COSTUME = "EQUIP_COSTUME"), (s.UNEQUIP_COSTUME = "UNEQUIP_COSTUME"), (s.LV_UP_COSTUME = "LV_UP_COSTUME"), (s.REFUND_COSTUME = "REFUND_COSTUME"), (s.MERGE_COSTUME = "MERGE_COSTUME"), ((e = i.EmMapType || (i.EmMapType = {}))[(e.MAIN = 0)] = "MAIN"), (e[(e.FB = 1)] = "FB"), ((e = i.MachineType || (i.MachineType = {}))[(e.type1 = 1)] = "type1"), (e[(e.type2 = 2)] = "type2"), ((e = i.StageType || (i.StageType = {}))[(e.WAITER = 1)] = "WAITER"), (e[(e.WAITER_CHEF = 2)] = "WAITER_CHEF"), (e[(e.CAR = 3)] = "CAR"), ((i.BundleType || (i.BundleType = {})).MAP_ICON = "map_icon_1"), (i.CongratulationData = class {}), ((e = i.CongratulationType || (i.CongratulationType = {}))[(e.NONE = 0)] = "NONE"), (e[(e.Pass = 1)] = "Pass"), (e[(e.BUFF = 2)] = "BUFF"), ((e = i.RoleType || (i.RoleType = {}))[(e.CUSTOMER = 0)] = "CUSTOMER"), (e[(e.WORKER = 1)] = "WORKER"), ((i = i.RoleLangType || (i.RoleLangType = {}))[(i.COSTUMER_ENTER = 0)] = "COSTUMER_ENTER"), (i[(i.COSTUMER_EXIT = 1)] = "COSTUMER_EXIT"), (i[(i.WALK_UP = 2)] = "WALK_UP"), (i[(i.ORDER_FINISH = 3)] = "ORDER_FINISH"), (i[(i.MACHINE_FINISH = 4)] = "MACHINE_FINISH"), (i[(i.OPEN_BOX = 5)] = "OPEN_BOX");