var t = require; var e = module; var i = exports; e = (this && this.__decorate) || function (t, e, i, s) { var o, a = arguments.length, n = a < 3 ? e : null === s ? (s = Object.getOwnPropertyDescriptor(e, i)) : s; if ("object" == typeof Reflect && "function" == typeof Reflect.decorate) n = Reflect.decorate(t, e, i, s); else for (var r = t.length - 1; 0 <= r; r--) (o = t[r]) && (n = (a < 3 ? o(n) : 3 < a ? o(e, i, n) : o(e, i)) || n); return 3 < a && n && Object.defineProperty(e, i, n), n; }; Object.defineProperty(i, "__esModule", {value: !0}); const s = t("App"), o = t("GameConst"), a = t("GlobalAttr"), n = t("RoleService"), r = t("BaseMan"), {ccclass: l} = cc._decorator; e = e( [l], (e = class extends r.default { constructor() { super(...arguments), (this.isSit = !1), (this.posData = null), (this.isEixt = !1), (this.order = null); } onLoad() { this.calSpeed(); } sitDown() { (this.state = r.CharactorState.sitdown), (this.direction = this.posData.sit.direction); } calSpeed() { this.moveSpeed = a.default.ins.customerMoveSpeed; } exit(t) { (this.state = r.CharactorState.stand), (this.isEixt = !0), this.talkCnt || n.default.ins.showLang(this.node, o.RoleLangType.COSTUMER_EXIT); } destroySelf() { this.node.destroy(); } ranSkin() { var t = s.default.RandomUtils.limitInteger(1, 24); this.sp.setSkin("cat/Cat" + t); } }) ); i.default = e;