var t = require; var e = module; var i = exports; Object.defineProperty(i, "__esModule", {value: !0}); const s = t("GameUtils"), o = t("AttributeBase"), a = t("CostumeConst"); i.default = class extends o.AttributeBase { init() {} getAttrValue(t, e) { return isNaN(this.finalAttr[t]) ? e : this.finalAttr[t]; } toString() { let t = ""; for (const i in this.finalAttr) { var e = parseInt(i); e == a.CostumeAbilityType.base && (t += "基础属性:"), (t += s.getCostumeAttrStr(e, this.finalAttr[i]) + "\n"); } return t; } };