var t = require; var e = module; var i = exports; Object.defineProperty(i, "__esModule", {value: !0}), (i.FightSoundConst = i.SheepSoundConst = i.SoundsDefine = void 0); class s {} ((i.default = s).Bubble = "EffectAudio/10_Bubble"), (s.Harvest = "EffectAudio/13_Harvest"), (s.ItemClick = "EffectAudio/14_ItemClick"), (s.ItemCompose = "EffectAudio/15_ItemCompose"), (s.TileClean = "EffectAudio/16_TileClean"), (s.TileCleanUp = "EffectAudio/17_TileCleanUp"), (s.GetFloat = "EffectAudio/21_GetFloat"), (s.UnlockMap = "EffectAudio/28_UnlockMap"), (s.Compose5 = "EffectAudio/48_Compose5"), (s.ComposeCombo = "EffectAudio/49_ComposeCombo"), (s.UsePowerBall = "EffectAudio/usePowerBall"), (s.GetReward = "EffectAudio/getReward"), (s.Collect = "audio/EffectAudio/collect"), (s.Collect_Ore = "audio/EffectAudio/collect_ore"), (s.Unlock = "EffectAudio/unlock"), ((e = i.SoundsDefine || (i.SoundsDefine = {})).BG_GROUND = "bg"), (e.CLICK = "click"), (e.EXPLODE = "explode"), (e.GET_ITEM = "get_item"), (e.GET_COIN2 = "get_coin2"), (e.GET_COIN1 = "get_coin1"), (e.UPGRADE = "upgrade"), (e.USE_SKILL = "use_skill"), (e.MIAOW = "miaow"), (e.UNLOCK = "unlock"), (e.COOK_FINISH = "cook_finish"); class o {} ((i.SheepSoundConst = o).bg = "Sheep/sheepbg"), (o.click = "Sheep/sheepclick"); class a {} ((i.FightSoundConst = a).bg = "fight_bg"), (a.week_fight_bg = "fight_week_bg"), (a.attak = "fight/attack"), (a.beAttacked = "fight/beAttacked"), (a.win = "fight/win"), (a.lose = "fight/lose"), (a.fight_begin = "fight/fightBegin");