var t = require; var e = module; var i = exports; e = (this && this.__decorate) || function(t, e, i, s) { var o, a = arguments.length, n = a < 3 ? e : null === s ? (s = Object.getOwnPropertyDescriptor(e, i)) : s; if ("object" == typeof Reflect && "function" == typeof Reflect.decorate) n = Reflect.decorate(t, e, i, s); else for (var r = t.length - 1; 0 <= r; r--) (o = t[r]) && (n = (a < 3 ? o(n) : 3 < a ? o(e, i, n) : o(e, i)) || n); return 3 < a && n && Object.defineProperty(e, i, n), n; }; Object.defineProperty(i, "__esModule", { value: !0 }); const s = t("GameText"), { ccclass: o, property: a, menu: n, executeInEditMode: r, requireComponent: l } = cc._decorator; t = class extends cc.Component { constructor() { super(...arguments), (this.sprite = null), (this.spriteFrameSet = []); } onLoad() { this.fetchRender(); } getSpriteFrameByLang(e) { for (let t = 0; t < this.spriteFrameSet.length; ++t) if (this.spriteFrameSet[t].language == e) return this.spriteFrameSet[t].spriteFrame; } updateSprite(e) { if (this.sprite) { let t = this.getSpriteFrameByLang(e); !t && this.spriteFrameSet[0] && (t = this.spriteFrameSet[0].spriteFrame), (this.sprite.spriteFrame = t); } else cc.error("Failed to update localized sprite, sprite component is invalid!"); } fetchRender() { var t = this.getComponent(cc.Sprite); if (t) return (this.sprite = t), void this.updateSprite(s.GameText.curLang); } }; e( [ a( cc.Class({ name: "SpriteFrameSet", properties: { language: { type: cc.Enum(s.LangEnum), default: 0 }, spriteFrame: cc.SpriteFrame } }) ) ], t.prototype, "spriteFrameSet", void 0 ), (t = e([o, r(), l(cc.Sprite)], t)), (i.default = t);