var t = require; var e = module; var i = exports; e = (this && this.__decorate) || function(t, e, i, s) { var o, a = arguments.length, n = a < 3 ? e : null === s ? (s = Object.getOwnPropertyDescriptor(e, i)) : s; if ("object" == typeof Reflect && "function" == typeof Reflect.decorate) n = Reflect.decorate(t, e, i, s); else for (var r = t.length - 1; 0 <= r; r--) (o = t[r]) && (n = (a < 3 ? o(n) : 3 < a ? o(e, i, n) : o(e, i)) || n); return 3 < a && n && Object.defineProperty(e, i, n), n; }; Object.defineProperty(i, "__esModule", { value: !0 }); const s = t("GameText"), { ccclass: o, property: a, menu: n, executeInEditMode: r, requireComponent: l } = cc._decorator; t = class extends cc.Component { constructor() { super(...arguments), (this.label = null), (this._debouncedUpdateLabel = null), (this._dataID = ""); } get dataID() { return cc.resources.getDirWithPath("/", cc.Prefab), this._dataID; } set dataID(t) { this._dataID !== t && ((this._dataID = t), this.updateLabel()); } onLoad() { this.fetchRender(); } fetchRender() { var t = this.getComponent(cc.RichText); if (t) return (this.label = t), void this.updateLabel(); } updateLabel() { var t; this.label ? (t = s.GameText.getTextByStr(this.dataID)) && (this.label.string = t) : cc.error("Failed to update localized label, label component is invalid!"); } }; e([a()], t.prototype, "_dataID", void 0), e([a({})], t.prototype, "dataID", null), (t = e([o, l(cc.RichText), r()], t)), (i.default = t);