var t = require; var e = module; var i = exports; var e = (this && this.__decorate) || function(t, e, i, s) { var o, a = arguments.length, n = a < 3 ? e : null === s ? (s = Object.getOwnPropertyDescriptor(e, i)) : s; if ("object" == typeof Reflect && "function" == typeof Reflect.decorate) n = Reflect.decorate(t, e, i, s); else for (var r = t.length - 1; 0 <= r; r--) (o = t[r]) && (n = (a < 3 ? o(n) : 3 < a ? o(e, i, n) : o(e, i)) || n); return 3 < a && n && Object.defineProperty(e, i, n), n; }, s = (this && this.__awaiter) || function(t, n, r, l) { return new(r = r || Promise)(function(i, e) { function s(t) { try { a(l.next(t)); } catch (t) { e(t); } } function o(t) { try { a(l.throw(t)); } catch (t) { e(t); } } function a(t) { var e; t.done ? i(t.value) : ((e = t.value) instanceof r ? e : new r(function(t) { t(e); }) ).then(s, o); } a((l = l.apply(t, n || [])).next()); }); }; Object.defineProperty(i, "__esModule", { value: !0 }); const o = t("App"), a = t("BaseView"), n = t("ControllerConst"), r = t("GameConst"), l = t("GlobalAttr"), h = t("MyBigLong"), { ccclass: c, property: d, menu: u } = cc._decorator; t = class extends a.default { constructor() { super(...arguments), (this.moneyLab = null), (this.idleTimeLab = null), (this.progressBar = null), (this.idleTime = 0), (this.bgType = 1); } initUI() { super.initUI(); } open(t, e) { super.open(), (this.idleTime = t); var i = l.default.ins.offlineRewardMaxTime; (this.idleTimeLab.string = o.default.DateUtils.getFormatBySecond(t, 10)), (this.progressBar.progress = t / i), (this.moneyLab.string = h.default.toString(e)); } onTouchAd() { return s(this, void 0, void 0, function*() { yield o.default.ControllerManager.applyFunc( n.ControllerConst.Game, r.GameConst.GET_IDLE, this.idleTime, !0 ); }); } onTouchClose() { super.onTouchClose(), o.default.ControllerManager.applyFunc(n.ControllerConst.Game, r.GameConst.GET_IDLE, this.idleTime, !1); } }; e([d(cc.Label)], t.prototype, "moneyLab", void 0), e([d(cc.Label)], t.prototype, "idleTimeLab", void 0), e([d(cc.ProgressBar)], t.prototype, "progressBar", void 0), (t = e([c], t)), (i.default = t);