var t = require; var e = module; var i = exports; var s, e = (this && this.__decorate) || function (t, e, i, s) { var o, a = arguments.length, n = a < 3 ? e : null === s ? (s = Object.getOwnPropertyDescriptor(e, i)) : s; if ("object" == typeof Reflect && "function" == typeof Reflect.decorate) n = Reflect.decorate(t, e, i, s); else for (var r = t.length - 1; 0 <= r; r--) (o = t[r]) && (n = (a < 3 ? o(n) : 3 < a ? o(e, i, n) : o(e, i)) || n); return 3 < a && n && Object.defineProperty(e, i, n), n; }; Object.defineProperty(i, "__esModule", {value: !0}); const o = t("App"), a = t("ControllerConst"), n = t("NotificationConst"), r = t("BaseService"), l = t("MachineService"), {ccclass: h} = cc._decorator; t = s = class extends r.default { constructor() { super(...arguments), (this.mapSaveData = null), (this.player = null); } onLoad() { s.ins = this; } init() { const t = o.default.ControllerManager.getControllerModel(a.ControllerConst.Game); (this.mapSaveData = t.getCurMapData()), (this.player = o.default.GameDataMsr.playerInfo); } desotrySelf() {} checkMoneyEnough(t) { return this.mapSaveData.money >= t; } checkDiamondEnough(t) { return this.player.diamond >= t; } diamondChange(t) { return !( (t < 0 && this.player.diamond < -t) || ((this.player.diamond += t), o.default.NotificationCenter.dispatch(n.NotificationConst.UPDATE_SUPER_CASH, this.player.diamond, t), 0) ); } addMoneyByIdle(t) { this.moneyChange(l.default.ins.calculateIdleMoney(t, !0)); } getIdleMoney(t) { return l.default.ins.calculateIdleMoney(t, !0); } moneyChange(t) { return !( (t < 0 && this.mapSaveData.money < -t) || ((this.mapSaveData.money += t), o.default.NotificationCenter.dispatch(n.NotificationConst.UPDATE_MONEY, this.mapSaveData.money, t), 0) ); } }; (t.ins = null), (t = s = e([h], t)), (i.default = t = s);