var t = require; var e = module; var i = exports; e = (this && this.__decorate) || function (t, e, i, s) { var o, a = arguments.length, n = a < 3 ? e : null === s ? (s = Object.getOwnPropertyDescriptor(e, i)) : s; if ("object" == typeof Reflect && "function" == typeof Reflect.decorate) n = Reflect.decorate(t, e, i, s); else for (var r = t.length - 1; 0 <= r; r--) (o = t[r]) && (n = (a < 3 ? o(n) : 3 < a ? o(e, i, n) : o(e, i)) || n); return 3 < a && n && Object.defineProperty(e, i, n), n; }; Object.defineProperty(i, "__esModule", {value: !0}); const s = t("App"), o = t("RoleService"), a = t("Chef"), n = t("ChefAI"), {ccclass: r} = cc._decorator; e = e( [r], (e = class extends cc.Component { constructor() { super(...arguments), (this.progress = null), (this.manAI = null), (this.leftTime = null), (this._hireEndTime = 0), (this._holdTime = 0), (this._callBack = null), (this._target = null); } onLoad() { this.manAI = this.getComponent(n.default); const t = s.default.NodePoolMsr.catLefttimeProgressPool.pop(); (t.zIndex = -1), (this.progress = t.getComponent(cc.ProgressBar)), this.node.addChild(t); } update(t) {} onDestroy() { this.progress.isValid && this.progress.node.destroy(); } setLeftTime(t, e) { (this._hireEndTime = t), (this._holdTime = e), (this.update = this.updateProgress); } setCallBack(t, e) { (this._callBack = t), (this._target = e); } removeImmediately() { this.update = this.checkCanDestory; } checkCanDestory() { (this.manAI.state !== n.AI_STATE.NONE && this.manAI.state !== n.AI_STATE.REST && this.manAI.state !== n.AI_STATE.MOVE_TO_REST && this.manAI.state !== n.AI_STATE.DEEP_REST) || (o.default.ins.removeEmployee(this.getComponent(a.default)), this._callBack && this._callBack.call(this._target)); } updateProgress() { var t = (this._hireEndTime - s.default.DateUtils.Now()) / this._holdTime; 0 < t ? (this.progress.progress = t) : ((this.progress.progress = 1e-4), (this.update = this.checkCanDestory)); } }) ); i.default = e;