GameProp1001.ts 2.0 KB

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  1. // Learn TypeScript:
  2. // - https://docs.cocos.com/creator/2.4/manual/en/scripting/typescript.html
  3. // Learn Attribute:
  4. // - https://docs.cocos.com/creator/2.4/manual/en/scripting/reference/attributes.html
  5. // Learn life-cycle callbacks:
  6. // - https://docs.cocos.com/creator/2.4/manual/en/scripting/life-cycle-callbacks.html
  7. import AudioManager from "../AudioManager";
  8. import Character from "../Character/Character";
  9. import EventName from "../EventName/EventName";
  10. import RewardMnr from "../Template/RewardMnr";
  11. const { ccclass, property } = cc._decorator;
  12. @ccclass
  13. export default class GameProp1001 extends cc.Component {
  14. // onLoad () {}
  15. //触发几次获得奖励
  16. triggerCount = 1
  17. //完事之后自己是否消失
  18. IsDeleteMe = true
  19. protected onEnable(): void {
  20. this.node.active = RewardMnr.getInstance().isEnable(this.getName())
  21. }
  22. onCollisionEnter(other: cc.CircleCollider, self: cc.BoxCollider) {
  23. if (this.triggerCount <= 0) {
  24. console.error('失效了');
  25. this.getComponent(cc.BoxCollider).enabled = false
  26. return
  27. }
  28. //如果碰撞了玩家
  29. if (other.node.getComponent(Character)) {
  30. this.triggerCount--
  31. if (this.triggerCount <= 0 && this.IsDeleteMe) {
  32. this.Reaward()
  33. }
  34. }
  35. }
  36. getName(): string {
  37. return this.node.parent.name + this.name + this.node.getPosition().x + this.node.getPosition().y
  38. }
  39. //奖励的方法
  40. Reaward() {
  41. AudioManager.instance.playEffect(AudioManager.eatJinbi)
  42. let Gold = cc.Camera.main.node.getChildByName("Gold")
  43. let WordPos = Gold.convertToWorldSpaceAR(cc.v3(0, 0, 0))
  44. let NodePos = this.node.parent.convertToNodeSpaceAR(WordPos)
  45. cc.tween(this.node)
  46. .to(0.4, { position: cc.v3(NodePos, 0) })
  47. .call(() => {
  48. RewardMnr.getInstance().addGold(this.getName(), 1)
  49. this.node.destroy()
  50. })
  51. .start()
  52. }
  53. }