Global.ts 1.6 KB

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  1. export class Global {
  2. /**观看一次广告奖励金币数量 */
  3. static readonly adReward: number = 800;
  4. /**首次分享获得金币 */
  5. static readonly firstShareAward: number = 20;
  6. /**初始玩家金币数量 */
  7. static readonly defaultGold: number = 10;
  8. /**初始玩家最高纪录数量 */
  9. static readonly defaultMaxRecord: number = 0;
  10. //拥有的抛物线皮肤
  11. static readonly defaultParabolaSkin: number[] = [1002]
  12. //拥有的人物皮肤
  13. static readonly defaultCharacterSkin: number[] = [1, 2, 3]
  14. //当前使用的抛物线皮肤
  15. static readonly useParabolaSkin: number = 1002
  16. //当前使用的人物皮肤
  17. static readonly useCharacterSkin: number = 2
  18. //初始化抛物线的个数
  19. static readonly FirstParabolaCount: number = 10
  20. //初始化超级跳的个数
  21. static readonly FirstSupjumpCount: number = 3
  22. //初始化飞的个数
  23. static readonly FirstFlyCount: number = 3
  24. // //游戏物理层
  25. // /**跳跃的XY的力量的缩放 */
  26. // static readonly Xscale: number = 5;
  27. // static readonly Yscale: number = 5;
  28. // /**跳跃的力量值 */
  29. // static readonly UpPower: number = 130//130;
  30. // /**世界的重力G值 */
  31. // static readonly G: number = -320;
  32. //游戏物理层
  33. /**跳跃的XY的力量的缩放 */
  34. static Xscale: number = 6;
  35. static Yscale: number = 5;
  36. /**跳跃的力量值 */
  37. static UpPower: number = 175//130;
  38. /**世界的重力G值 */
  39. static G: number = -800;
  40. //摇杆灵敏度缩放
  41. static YaoGanSpeed: number = 1.2;
  42. //障碍物的碰撞盒的摩檫力 基础定为 0.5
  43. }