Hall.ts 1.3 KB

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  1. import LocalData from "./LocalData";
  2. const { ccclass, property } = cc._decorator;
  3. @ccclass
  4. export default class Hall extends cc.Component {
  5. //最高纪录
  6. @property(cc.Label)
  7. MaxRecordLabel: cc.Label = null;
  8. //金币
  9. @property(cc.Label)
  10. GoldLabel: cc.Label = null;
  11. start() {
  12. this.init()
  13. }
  14. init() {
  15. // LocalData.getInstance().setGold(99, '+')
  16. // LocalData.getInstance().setMaxRecord(99, '=')
  17. this.GoldLabel.string = LocalData.getInstance().getGold().toString()
  18. this.MaxRecordLabel.string = LocalData.getInstance().getMaxRecord().toString()
  19. }
  20. ClickSet() {
  21. cc.log('ClickSet')
  22. }
  23. ClickFuLi() {
  24. cc.log('ClickFuLi')
  25. }
  26. ClickMeiRiJiangLi() {
  27. cc.log('ClickMeiRiJiangLi')
  28. }
  29. ClickRank() {
  30. cc.log('ClickRank')
  31. }
  32. ClickShop() {
  33. cc.log('ClickShop')
  34. const url = "Pop/Shop"
  35. cc.resources.load(url, cc.Prefab, (err, Prefab) => {
  36. if (err) {
  37. return
  38. }
  39. let a = cc.instantiate(Prefab);
  40. this.node.addChild(a)
  41. });
  42. }
  43. ClickStart() {
  44. cc.log('ClickStart')
  45. cc.director.loadScene("Game")
  46. }
  47. ClickGold() {
  48. cc.log('ClickGold')
  49. cc.director.loadScene("Editer")
  50. }
  51. }