// Learn TypeScript: // - https://docs.cocos.com/creator/2.4/manual/en/scripting/typescript.html // Learn Attribute: // - https://docs.cocos.com/creator/2.4/manual/en/scripting/reference/attributes.html // Learn life-cycle callbacks: // - https://docs.cocos.com/creator/2.4/manual/en/scripting/life-cycle-callbacks.html import Character from "../Character/Character"; import EventName from "../EventName/EventName"; import RewardMnr from "../Template/RewardMnr"; const { ccclass, property } = cc._decorator; @ccclass export default class GameProp1000 extends cc.Component { // onLoad () {} //触发几次获得奖励 triggerCount = 3 //完事之后自己是否消失 IsDeleteMe = true protected onEnable(): void { this.node.active = RewardMnr.getInstance().isEnable(this.getName()) } onCollisionEnter(other: cc.CircleCollider, self: cc.BoxCollider) { if (this.triggerCount <= 0) { console.error('失效了'); this.getComponent(cc.BoxCollider).enabled = false return } //如果碰撞了玩家 if (other.node.getComponent(Character)) { this.triggerCount-- if (this.triggerCount <= 0 && this.IsDeleteMe) { this.Reaward() } } } getName(): string { return this.node.parent.name + this.name + this.node.getPosition().x + this.node.getPosition().y } //奖励的方法 Reaward() { RewardMnr.getInstance().addParabola(this.getName(), 3) this.node.destroy() } }