export class Global { /**观看一次广告奖励金币数量 */ static readonly adReward: number = 800; /**首次分享获得金币 */ static readonly firstShareAward: number = 20; /**初始玩家金币数量 */ static readonly defaultGold: number = 10; /**初始玩家最高纪录数量 */ static readonly defaultMaxRecord: number = 0; //拥有的抛物线皮肤 static readonly defaultParabolaSkin: number[] = [1002] //拥有的人物皮肤 static readonly defaultCharacterSkin: number[] = [1, 2, 3] //当前使用的抛物线皮肤 static readonly useParabolaSkin: number = 1002 //当前使用的人物皮肤 static readonly useCharacterSkin: number = 2 //初始化抛物线的个数 static readonly FirstParabolaCount: number = 10 //初始化超级跳的个数 static readonly FirstSupjumpCount: number = 3 //初始化飞的个数 static readonly FirstFlyCount: number = 3 // //游戏物理层 // /**跳跃的XY的力量的缩放 */ // static readonly Xscale: number = 5; // static readonly Yscale: number = 5; // /**跳跃的力量值 */ // static readonly UpPower: number = 130//130; // /**世界的重力G值 */ // static readonly G: number = -320; //游戏物理层 /**跳跃的XY的力量的缩放 */ static Xscale: number = 6; static Yscale: number = 5; /**跳跃的力量值 */ // static UpPower: number = 175//175; static UpPower: number = 190// /**世界的重力G值 */ static G: number = -800; //摇杆灵敏度缩放 static YaoGanSpeedX: number = 0.9; static YaoGanSpeedY: number = 0.9; //障碍物的碰撞盒的摩檫力 基础定为 0.5 }