import LocalData from "./LocalData"; const { ccclass, property } = cc._decorator; @ccclass export default class Hall extends cc.Component { //最高纪录 @property(cc.Label) MaxRecordLabel: cc.Label = null; //金币 @property(cc.Label) GoldLabel: cc.Label = null; start() { this.init() } init() { // LocalData.getInstance().setGold(99, '+') // LocalData.getInstance().setMaxRecord(99, '=') this.GoldLabel.string = LocalData.getInstance().getGold().toString() this.MaxRecordLabel.string = LocalData.getInstance().getMaxRecord().toString() } ClickSet() { cc.log('ClickSet') } ClickFuLi() { cc.log('ClickFuLi') } ClickMeiRiJiangLi() { cc.log('ClickMeiRiJiangLi') } ClickRank() { cc.log('ClickRank') } ClickShop() { cc.log('ClickShop') const url = "Pop/Shop" cc.resources.load(url, cc.Prefab, (err, Prefab) => { if (err) { return } let a = cc.instantiate(Prefab); this.node.addChild(a) }); } ClickStart() { cc.log('ClickStart') cc.director.loadScene("Game") } ClickGold() { cc.log('ClickGold') cc.director.loadScene("Editer") } }