cc.Class({ extends: cc.Component, properties: { particle: cc.ParticleSystem, }, // LIFE-CYCLE CALLBACKS: // onLoad () {}, init(s, pos, time) { this._score = s this.node.x = pos.x this.node.y = pos.y this.node.active = true // this.particle.resetSystem() this.node.scale = 1 setTimeout(() => { this.node.active = false this.particle.stopSystem() // s.scoreParticlePool.put(this.node) }, time / 1 //(cc.game.getFrameRate() / 60) ) } // update (dt) {}, });