/** * @author uu */ cc.Class({ extends: cc.Component, properties: { container: cc.Node, avatar: cc.Node, prefab: cc.Prefab, }, init(c) { this._controller = c // if (c.social.node.active) { // let highLevel = c.social.getHighestLevel() // if (highLevel) { // this.showAvatar(highLevel) // this.loadContainer(+highLevel) // } else { // this.avatar.active = false // this.loadContainer(1) // } // } else { this.avatar.active = false // } }, showAvatar(level) { this.avatar.active = true let data = this._controller.gameData.json.levelData[+level - 1] // let heightScore = this._controller.social.getHighestScore() this.avatar.getChildByName('name').getComponent(cc.Label).string = '历史最高:' + data.name // this.avatar.getChildByName('score').getComponent(cc.Label).string = '分数' + heightScore setTimeout(() => { this._controller.scoreMgr.characterMgr.showCharacter(+level, this.avatar.getChildByName('db'), false) }, 1000) }, loadContainer(level) { let data = this._controller.gameData.json.levelData this.clearContainer() setTimeout(() => { for (let i = 0; i < data.length; i++) { let card = cc.instantiate(this.prefab) card.parent = this.container this.initCard(card, data[i], i, level) } }, 1000) }, clearContainer() { this.container.children.map(item => { item.destroy() }) }, initCard(card, info, level, selfLevel) { if (level < selfLevel) { card.getChildByName('name').getComponent(cc.Label).string = info.name //card.getChildByName('score').getComponent(cc.Label).string = "得分:" + info.score card.getChildByName('db').color = cc.Color.WHITE card.getChildByName('giftStep').getComponent(cc.Label).string = "开局奖励" + info.giftStep + "步" } else { card.getChildByName('name').getComponent(cc.Label).string = '???' card.getChildByName('giftStep').getComponent(cc.Label).string = "开局奖励???步" card.getChildByName('db').color = cc.Color.BLACK } this._controller.scoreMgr.characterMgr.showCharacter(level + 1, card.getChildByName('db'), 0) } });