Const.ts 932 B

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  1. import AudioManager from "../GameUI/AudioManager";
  2. ////hook
  3. (() => {
  4. // 保存原始的 _onTouchEnded 方法
  5. //@ts-ignore
  6. const originalOnTouchEnded = cc.Button.prototype._onTouchEnded;
  7. // 重写 _onTouchEnded 方法
  8. // @ts-ignore
  9. cc.Button.prototype._onTouchEnded = function (event) {
  10. if (this.clickEvents.length > 0 && this.clickEvents[0].customEventData) {
  11. AudioManager.instance.playEffect(this.clickEvents[0].customEventData)
  12. } else {
  13. AudioManager.instance.playEffect(AudioManager.BUTTON_EFFECT1)
  14. }
  15. // 调用原始的 _onTouchEnded 方法
  16. originalOnTouchEnded.call(this, event);
  17. };
  18. })();
  19. export const Privacy_zhengce = `隐私`
  20. export const Privacy_user = `用户`
  21. export const Privacy_rule = `规则`
  22. //离开的天数
  23. export const Leave_Days = 15
  24. //
  25. export const Debug = true//false
  26. // export const Debug = false//false