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- import AudioManager from "../GameUI/AudioManager";
- ////hook
- (() => {
- // 保存原始的 _onTouchEnded 方法
- //@ts-ignore
- const originalOnTouchEnded = cc.Button.prototype._onTouchEnded;
- // 重写 _onTouchEnded 方法
- // @ts-ignore
- cc.Button.prototype._onTouchEnded = function (event) {
- if (this.clickEvents.length > 0 && this.clickEvents[0].customEventData) {
- AudioManager.instance.playEffect(this.clickEvents[0].customEventData)
- } else {
- AudioManager.instance.playEffect(AudioManager.BUTTON_EFFECT1)
- }
- // 调用原始的 _onTouchEnded 方法
- originalOnTouchEnded.call(this, event);
- };
- })();
- export const Privacy_zhengce = `隐私`
- export const Privacy_user = `用户`
- export const Privacy_rule = `规则`
- //离开的天数
- export const Leave_Days = 15
- //
- export const Debug = true//false
- // export const Debug = false//false
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